GURU.Markets stock price, segment price, and overall market index valuation
The company's share price Electronic Arts Inc.
Electronic Arts, a gaming giant, owns franchises such as EA Sports FC and Apex Legends. Its share price depends on the success of major releases and the transition to a "live service" model, where revenue is generated on an ongoing basis, not just from game sales.
Share prices of companies in the market segment - Leisure games
Electronic Arts is one of the world's leading video game publishers, known for its EA Sports franchises (FIFA/FC, Madden) and Battlefield. We classify it as part of the Leisure Games sector, and the chart below reflects the overall dynamics of this segment, driven by hits and in-game purchases.
Broad Market Index - GURU.Markets
Electronic Arts (EA) is a global leader in the interactive entertainment industry, known for franchises such as EA SPORTS FC (FIFA) and Apex Legends. The company is a component of the GURU.Markets index. The chart below represents the market. See how the success of game releases impacts EA's stock.
Change in the price of a company, segment, and market as a whole per day
EA - Daily change in the company's share price Electronic Arts Inc.
Electronic Arts is one of the world's largest video game developers and publishers, known for its FIFA and Battlefield franchises. Its daily share price fluctuations reflect the volatility of the gaming industry. This metric is a key element in the formula system at System.GURU.Markets.
Daily change in the price of a set of shares in a market segment - Leisure games
Electronic Arts Inc. is one of the world's leading video game publishers. This chart reflects the high volatility of the gaming industry. Comparing it to EA's performance, which depends on the success of major franchises (FIFA, Battlefield), helps us understand how susceptible its business model is to the cyclical nature of hits.
Daily change in the price of a broad market stock, index - GURU.Markets
Electronic Arts (EA) is a leading video game developer and publisher, known for its FIFA (EA Sports FC) and Battlefield series. The gaming industry is volatile and relies on the success of major releases. The chart below shows average fluctuations in the entertainment sector, helping to assess how EA responds to trends.
Dynamics of market capitalization of the company, segment and the market as a whole over 12 months
Annual dynamics of the company's market capitalization Electronic Arts Inc.
Electronic Arts, the publisher of such gaming hits as FIFA (EA Sports FC) and Apex Legends, has demonstrated the strength of its franchises over the past year. The year-over-year share price performance, shown in the chart, reflects the industry's transition to the games-as-a-service model and stable revenue from in-game purchases.
Annual dynamics of market capitalization of the market segment - Leisure games
Electronic Arts Inc. is a giant in the gaming industry, with popular franchises such as FIFA (EA Sports FC) and Battlefield. Its success depends on its ability to monetize games through in-game purchases and subscriptions. This chart shows how its games-as-a-service strategy compares to its competitors in the sector.
Annual dynamics of market capitalization of broad market stocks, index - GURU.Markets
Electronic Arts (EA) is a leading video game developer, known for franchises such as FIFA (EA Sports FC) and Madden NFL. Its growth depends on the success of new releases and its ability to monetize games through in-game purchases. It's a cyclical business, but its cycles are driven by products, not economics.
Dynamics of market capitalization of the company, segment and the market as a whole for the month
Monthly dynamics of the company's market capitalization Electronic Arts Inc.
Electronic Arts Inc.'s (EA) market capitalization by Perf_Month_Co reflects mid-term expectations for annual sports simulation releases (FIFA, Madden) and the monetization of its live services. Monthly fluctuations in the chart are driven by the success of major releases and player engagement, which directly reflects the operating cycle of the entertainment software industry.
Monthly dynamics of market capitalization of the market segment - Leisure games
This chart reflects the dynamics of the video game sector. For Electronic Arts, one of the largest publishers, this provides context. Its movements are cyclical and depend on the success of major franchises (FIFA, Madden) and revenue from in-game purchases, which form the basis of its business model.
Monthly dynamics of market capitalization of broad market stocks, index - GURU.Markets
Electronic Arts Inc. is a giant in the video game industry, owning franchises such as FIFA (EA Sports FC) and Battlefield. The company's success depends on the release of popular games and the monetization of in-game content. The chart below illustrates general market trends, making it interesting to see how EA's product release cycles have given its stock a life of their own.
Dynamics of market capitalization of the company, segment and the market as a whole for the week
Weekly dynamics of the company's market capitalization Electronic Arts Inc.
Shares of Electronic Arts, one of the gaming industry's giants, reflect the successes and failures of the digital entertainment world on a weekly basis. Price movements reflect sales of new games like FIFA (EA Sports FC) and Battlefield, as well as microtransaction trends and the rise of mobile gaming.
Weekly dynamics of market capitalization of the market segment - Leisure games
The video game industry is a sector that thrives on blockbuster after blockbuster. Weekly performance across the industry reflects the success of major releases and consumer spending on entertainment. This chart provides a general backdrop against which to compare Electronic Arts' performance with its competitors.
Weekly dynamics of market capitalization of stocks of the broad market, index - GURU.Markets
Electronic Arts (EA) is a giant in the video game industry, publishing the FIFA (EA Sports FC) and Battlefield series. The company's success depends on the release of popular games. This chart shows how EA shares compare to the market: do they follow a release cycle, or are they more influenced by general consumer trends and investor sentiment?
Market capitalization of the company, segment and market as a whole
EA - Market capitalization of the company Electronic Arts Inc.
The Electronic Arts (EA) market capitalization chart tells the story of the creation of popular gaming franchises like FIFA (now EA Sports FC) and Madden, and their monetization through annual releases and in-game purchases. The stock's dynamics reflect the cyclical nature of its releases and the company's ability to retain players in its ecosystems, generating stable revenue.
EA - Share of the company's market capitalization Electronic Arts Inc. within the market segment - Leisure games
Electronic Arts (EA) is one of the world's largest video game developers and publishers, owning franchises such as FIFA (now EA Sports FC) and Battlefield. Its significant market share reflects the strength of its brands and its games-as-a-service model. The chart shows how the company monetizes its intellectual property.
Market capitalization of the market segment - Leisure games
Electronic Arts (EA) is a giant in the global video game industry, known for its EA Sports franchises (FIFA/FC, Madden) and Battlefield. The chart below shows the total market capitalization of this sector. Its growth reflects gaming's mainstream adoption, and its dynamics depend on the success of new hits.
Market capitalization of all companies included in a broad market index - GURU.Markets
Electronic Arts (EA) is a giant in the video game industry, creator of franchises such as FIFA and Battlefield. Its market capitalization is a measure of the company's ability to create and monetize virtual worlds. Its dynamics on the overall chart demonstrate how interactive entertainment is becoming the dominant form of media consumption.
Book value capitalization of the company, segment and market as a whole
EA - Book value capitalization of the company Electronic Arts Inc.
Electronic Arts' balance sheet isn't made up of factories, but rather its world-renowned game studios, the rights to popular franchises (FIFA, Battlefield), and the capital accumulated from their sales. This is the tangible, creative foundation of the entertainment industry. How has this "game capital" changed between blockbuster releases? The chart below illustrates this cyclical dynamic.
EA - Share of the company's book capitalization Electronic Arts Inc. within the market segment - Leisure games
Behind Electronic Arts' virtual worlds lie real-world development studios with thousands of powerful computers and servers. The graph shows the share of these tangible assets in the gaming industry, demonstrating the physical scale required to create and support popular video games.
Market segment balance sheet capitalization - Leisure games
Video game development is an intellectual rather than an industrial business, making Electronic Arts a relatively "lightweight" company. Its main assets are not buildings, but popular franchises like FIFA and Battlefield. This ensures a high return on capital.
Book value of all companies included in the broad market index - GURU.Markets
Electronic Arts' book value isn't derived from its factories, but from its large development studios equipped with cutting-edge technology and, more importantly, its portfolio of rights to renowned gaming franchises like FIFA (EA Sports FC) and Battlefield. These assets reflect its intellectual and technological capital. The chart shows how this entertainment empire plays out in the real world.
The ratio of market capitalization to book capitalization of a company, segment, and the market as a whole
Market capitalization to book capitalization ratio - Electronic Arts Inc.
Electronic Arts' market capitalization is many times greater than its tangible assets. Investors are paying for its portfolio of evergreen gaming franchises, such as EA Sports FC (FIFA) and Apex Legends, which generate stable revenue from millions of players worldwide.
Market to book capitalization ratio in a market segment - Leisure games
Electronic Arts is a giant in the video game industry, owning franchises such as FIFA (EA Sports FC) and Battlefield. Its main assets are its development studios and intellectual property. The chart shows how the market evaluates its ability to create hits and monetize them through in-game purchases.
Market to book capitalization ratio for the market as a whole
Electronic Arts is one of the world's leading video game developers and publishers, owning franchises such as FIFA (EA Sports FC) and Battlefield. The company's core assets are its intellectual property and development studios. This metric demonstrates the high esteem the market places on the entertainment industry's ability to create products with high user engagement.
Debts of the company, segment and market as a whole
EA - Company debts Electronic Arts Inc.
Electronic Arts, a leading video game publisher, uses its strong cash flow to fund new game development and marketing. The company primarily uses debt for major strategic moves, such as acquisitions of other studios (e.g., Glu Mobile). This chart shows a generally conservative financial policy that fluctuates during M&A periods.
Market segment debts - Leisure games
Electronic Arts (EA) is one of the world's leading video game publishers, known for its FIFA (now EA Sports FC), Madden NFL, and The Sims series. Developing and marketing these blockbuster games costs hundreds of millions of dollars. This chart shows how EA uses its capital to fund development, studio acquisitions, and shareholder returns, and how its debt policy compares to its competitors.
Market debt in general
Electronic Arts (EA) is one of the world's leading video game developers and publishers, known for franchises such as FIFA and Battlefield. The company invests in development and marketing, and also makes acquisitions. This chart provides an opportunity to assess how EA uses its capital and debt to maintain its leadership in the highly competitive entertainment industry.
Debt to book value of the company, segment and market as a whole
The company's debt to book capitalization ratio Electronic Arts Inc.
Electronic Arts, a leading video game publisher, may use debt to finance the development of blockbuster games or to acquire talented studios. This chart shows the debt-to-equity ratio. It helps investors understand the company's financial strategy and assess the risks associated with debt in the highly competitive gaming industry.
Market segment debt to market segment book capitalization - Leisure games
Electronic Arts (EA), one of the world's leading video game developers and publishers, owns franchises such as FIFA (EA Sports FC) and Battlefield. This chart compares the company's debt to the total market capitalization of the entire gaming sector. It helps understand how EA finances the development of its AAA titles and manages finances in an industry where hits generate huge profits.
Debt to book value of all companies in the market
Electronic Arts, a video game giant, has its own cycles associated with the release of hits. This chart compares the company's debt to the total market capitalization. It helps us understand how the company's financial policy, which is driven by product success rather than GDP, differs from overall economic trends.
P/E of the company, segment and market as a whole
P/E - Electronic Arts Inc.
Electronic Arts (EA) is one of the world's leading video game developers and publishers, known for franchises such as FIFA (now EA Sports FC), Madden NFL, and The Sims. This chart shows how investors view its transition to a games-as-a-service model with in-game purchases. The valuation reflects the stability of revenue from popular franchises.
P/E of the market segment - Leisure games
Electronic Arts (EA) is a global leader in the interactive entertainment industry, known for its popular gaming franchises such as FIFA (EA Sports FC), Battlefield, and The Sims. This chart shows the average gaming industry valuation, allowing you to compare how the market views EA's portfolio of hits and development strategy.
P/E of the market as a whole
Electronic Arts, a giant in the video game industry, owns franchises such as EA Sports FC (FIFA) and Apex Legends. The company's success depends on releasing hits and monetizing its online services. Does its valuation reflect general trends in the entertainment sector, or does it operate in its own cycle, driven by expectations for the next major releases?
Future P/E of the company, segment and market as a whole
Future (projected) P/E of the company Electronic Arts Inc.
Electronic Arts (EA) is one of the world's leading video game developers and publishers, known for its sports simulations (FIFA, Madden) and The Sims series. The company's future profitability depends on the success of new games and in-game purchases. This chart reflects market expectations for its ability to create and monetize popular interactive content.
Future (projected) P/E of the market segment - Leisure games
Electronic Arts (EA) is one of the world's leading video game developers and publishers, known for its popular franchises such as FIFA (now EA Sports FC), Madden NFL, and The Sims. The data here reflects forecasts for the company's future profitability, which is heavily dependent on the success of new releases and the ability to monetize games through in-game purchases ("live services").
Future (projected) P/E of the market as a whole
Electronic Arts, a leading video game developer and publisher, owns popular franchises like FIFA and Madden. Their success depends on the quality of their games and their ability to monetize them through online services. This graph of overall expectations reflects consumer spending on entertainment and competition in the gaming industry.
Profit of the company, segment and market as a whole
Company profit Electronic Arts Inc.
Electronic Arts (EA) is a giant in the video game industry, known for franchises such as FIFA (EA Sports FC) and Battlefield. This chart shows how the company has transitioned from physical sales to a games-as-a-service model. Revenue now relies heavily on in-game purchases (Ultimate Team) and subscriptions, providing a more stable income.
Profit of companies in the market segment - Leisure games
Electronic Arts (EA) is one of the world's leading video game developers and publishers, known for franchises such as FIFA (EA Sports FC) and Battlefield. This chart shows the financial health of the gaming industry. EA's success depends on the popularity of its games and their ability to monetize them through in-game purchases and subscription services, which is a key trend.
Overall market profit
Electronic Arts (EA) is a global leader in the interactive entertainment industry, known for franchises such as FIFA and Battlefield. Video game spending is driven by consumer budgets. The overall economic situation, reflected in this chart, influences people's willingness to spend on new games and in-game purchases, although the sector often shows resilience even in challenging times.
Future (predicted) profit of the company, segment and market as a whole
Future (projected) profit of the company Electronic Arts Inc.
Electronic Arts Inc. is one of the world's leading video game developers and publishers, known for its FIFA (now EA Sports FC), Madden NFL, and Apex Legends series. This chart shows analysts' expectations for future profits. The forecast hinges on the success of new releases and revenue from in-game purchases (Live Services), which provide a stable cash flow.
Future (predicted) profit of companies in the market segment - Leisure games
Electronic Arts (EA) is one of the world's largest video game publishers, known for its sports simulations (FIFA, Madden) and franchises like The Sims and Battlefield. The revenue forecasts for the gaming industry, reflected here, highlight the shift to the games-as-a-service model. This allows us to assess the success of EA's strategy of monetizing its games through in-game purchases.
Future (predicted) profit of the market as a whole
Electronic Arts (EA) is a global leader in the video game industry, known for franchises such as FIFA (EA Sports FC) and Battlefield. Consumer spending on video games is driven by disposable income and free time. Overall economic growth, reflected in this chart, supports consumer confidence and entertainment spending.
P/S of the company, segment and market as a whole
P/S - Electronic Arts Inc.
Electronic Arts (EA) is a video game industry giant, owning franchises such as FIFA (EA Sports FC) and Battlefield. This chart shows how investors estimate the company's revenue from game sales and in-game purchases. Its dynamics reflect the success of new game launches and the industry's transition to the games-as-a-service model.
P/S market segment - Leisure games
Electronic Arts (EA) is a giant in the video game industry, known for its popular franchises such as EA Sports FC (formerly FIFA), Apex Legends, and The Sims. The company's revenue comes from game sales and in-game purchases. This chart shows the average valuation in the sector, which helps understand how the market values EA's intellectual property portfolio.
P/S of the market as a whole
Electronic Arts (EA) is one of the global leaders in the interactive entertainment industry. The company is known for its popular gaming franchises such as FIFA (now EA Sports FC), Madden NFL, and The Sims. This chart provides context for understanding how investors view the major video game publisher's revenue compared to the market average.
Future P/S of the company, segment and market as a whole
Future (projected) P/S of the company Electronic Arts Inc.
Electronic Arts (EA) is one of the world's leading video game publishers, known for its sports franchises (FIFA, Madden) and other hits. This chart shows how investors estimate the company's future revenue. This estimate depends on the success of new releases and growth in revenue from "live services" (in-game purchases).
Future (projected) P/S of the market segment - Leisure games
Electronic Arts (EA) is a global leader in the interactive entertainment industry, known for franchises such as FIFA (now EA Sports FC), Madden NFL, and The Sims. This chart compares the company's estimated future sales with other gaming publishers. It reflects market expectations for the success of its key franchises and its ability to monetize games through in-game purchases.
Future (projected) P/S of the market as a whole
Electronic Arts (EA) is a leading video game developer and publisher, owning franchises such as FIFA (EA Sports FC) and Battlefield. The company's success depends on the popularity of its games and in-game purchases. This graph of EA's overall revenue expectations is important in the context of consumer entertainment spending, but the release of hit titles has a far greater impact.
Sales of the company, segment and market as a whole
Company sales Electronic Arts Inc.
This chart shows the revenue of Electronic Arts (EA), a video game giant known for its FIFA (now EA Sports FC), Madden NFL, and Battlefield series. Revenue is generated from game sales and, more importantly, in-game purchases and subscriptions (Live Services). The growth of this metric demonstrates the success of the company's transition to a games-as-a-service model, generating a consistent revenue stream.
Sales of companies in the market segment - Leisure games
Electronic Arts (EA) is a giant in the video game industry, known for its sports simulations (EA Sports FC, Madden NFL) and franchises like The Sims and Battlefield. This chart shows total revenue in the computer games sector. It reflects the growth of the interactive entertainment market and the shift to the games-as-a-service model, where EA generates revenue from in-game purchases and subscriptions.
Overall market sales
Electronic Arts (EA) is a leading video game developer and publisher, known for franchises such as FIFA (EA Sports FC) and Battlefield. Video game spending is relatively resilient to economic downturns. However, the overall growth in disposable income, which this chart indirectly reflects, encourages consumers to spend more on new games and in-game content, supporting EA's growth.
Future sales volume of the company, segment and market as a whole
Future (projected) sales of the company Electronic Arts Inc.
Electronic Arts (EA) is a global leader in the interactive entertainment industry, known for franchises such as EA SPORTS FC (formerly FIFA) and Apex Legends. This revenue forecast chart reflects expectations for game sales and in-game purchases. This growth is driven by expectations for successful new game launches and stable revenue from existing online projects.
Future (projected) sales of companies in the market segment - Leisure games
Electronic Arts (EA) is one of the giants of the global video game industry. The company is known for such popular franchises as EA Sports FC (formerly FIFA), Madden NFL, and The Sims. Its business model relies heavily on game sales and in-game purchases. This chart shows projected revenue for the entire gaming industry, reflecting consumer entertainment spending and the life cycle of gaming consoles.
Future (projected) sales of the market as a whole
Electronic Arts (EA) is one of the world's leaders in the interactive entertainment industry. The company makes its money by selling video games and in-game content. Demand for its products depends on consumer discretionary spending. Forecasts for overall sales growth and household incomes are a good indicator of people's willingness to spend money on entertainment.
Marginality of the company, segment and market as a whole
Company marginality Electronic Arts Inc.
Electronic Arts (EA) is one of the world's leading video game developers and publishers, known for its FIFA (now EA Sports FC) and Madden NFL franchises. This chart reflects the industry's shift to the games-as-a-service model. The company's profitability increasingly depends on in-game purchases and subscriptions, which provide more stable revenue than selling individual games.
Market segment marginality - Leisure games
Electronic Arts (EA) is one of the world's leading video game publishers and developers, known for franchises such as FIFA (EA Sports FC), Madden NFL, and The Sims. The company's profitability depends on game sales and in-game purchases (Live Services). This chart shows the average profitability in the gaming industry, allowing one to assess the strength of EA's brands and business model.
Market marginality as a whole
Electronic Arts (EA) is one of the world's leading video game publishers, known for its sports games and other popular franchises. While this overall economic activity pattern impacts consumer spending, the gaming industry has proven resilient. Strong brands and a shift to a games-as-a-service model with consistent in-game purchases provide EA with stable revenue.
Employees in the company, segment and market as a whole
Number of employees in the company Electronic Arts Inc.
Electronic Arts (EA) is one of the video game industry giants, creator of hits like FIFA, Madden, and The Sims. Developing games of this scale is a tremendous undertaking. This chart shows the size of its creative studios—programmers, designers, and artists—who annually release some of the world's most popular games.
Share of the company's employees Electronic Arts Inc. within the market segment - Leisure games
Electronic Arts is a global leader in digital interactive entertainment (FIFA, Madden). Developing and marketing blockbuster gaming franchises requires massive studio teams and a global marketing apparatus. This chart demonstrates its scale in the gaming industry, measuring the large proportion of game development and publishing talent it employs.
Number of employees in the market segment - Leisure games
Electronic Arts (EA) is a giant in the video game industry, known for franchises such as FIFA (now EA Sports FC) and Battlefield. This chart illustrates the scale and complexity of developing and marketing global gaming hits. The employment dynamics reflect the release cycles of major games and the industry's shift to a "games as a service" model with constant updates and monetization.
Number of employees in the market as a whole
Electronic Arts is a giant in the video game industry. Its massive studios, staffed with artists, programmers, and designers, are a significant force in the entertainment labor market. Their workforce reflects the blockbuster nature of the modern gaming industry.
Market capitalization per employee (in thousands of dollars) of the company, segment, and market as a whole
Market capitalization per employee (in thousands of dollars) of the company Electronic Arts Inc. (EA)
Electronic Arts is one of the world's largest video game publishers. Their value lies in popular franchises like FIFA (EA Sports FC) and Battlefield. This represents a significant revenue stream for them. Their development teams create digital products that can sell millions of copies worldwide, generating enormous revenue per employee.
Market capitalization per employee (in thousands of dollars) in the market segment - Leisure games
Electronic Arts (EA) is a video game giant known for franchises like FIFA (EA Sports FC) and The Sims. Like Take-Two, it is an IP-based business. This metric, compared to the industry average, shows how the market assesses the value of their intellectual property (games) and their ability to monetize them (through microtransactions) per developer.
Market capitalization per employee (in thousands of dollars) for the overall market
Electronic Arts is a giant in the video game industry, owning franchises such as FIFA (EA Sports FC) and Battlefield. This metric reflects the economics of digital content. The transition to a games-as-a-service model and in-game purchases allows the company to generate recurring revenue from its products, greatly increasing the value created by its development team.
Profit per employee (in thousands of dollars) for the company, segment, and market as a whole
Profit per employee (in thousands of dollars) of the company Electronic Arts Inc. (EA)
Electronic Arts (EA) is a pillar of the gaming industry, known for franchises like FIFA (now EA Sports FC) and Battlefield. Their business is development and, increasingly, games-as-a-service (microtransactions). This chart shows how profitable their model is. Their high profit per employee is a result of digital sales and recurring revenue from online services.
Profit per employee (in thousands of dollars) in the market segment - Leisure games
Electronic Arts (EA) is a game publisher (EAFC, Madden). This chart shows the benchmark for "Games." Average profit per employee in this sector is astronomical. This benchmark reflects the shift from "disc sales" to "live services." Profit is generated not by new games, but by high-margin in-game purchases (Ultimate Team).
Profit per employee (in thousands of dollars) for the market as a whole
Electronic Arts is one of the world's leading video game developers and publishers, including franchises such as FIFA (EA Sports FC) and Battlefield. Value is created in development studios. This chart shows how the interactive entertainment industry, where creativity and code are the primary assets, monetizes the talent of its teams.
Sales to employees of the company, segment and market as a whole
Sales per company employee Electronic Arts Inc. (EA)
Electronic Arts (EA) is a giant in the video game industry, known for its FIFA (EA Sports FC) and Battlefield franchises. This chart shows the economics of the gaming business. Revenue per employee has increased sharply with the transition to digital sales and the games-as-a-service model, where revenue is generated from in-game purchases.
Sales per employee in the market segment - Leisure games
Electronic Arts (EA) is a gaming giant known for its sports franchises (FIFA/EAFC, Madden) and games (Apex Legends). Their business revolves around R&D and monetization through live services. This chart shows the industry's average revenue per employee. It helps assess how productive their studios and marketers are in generating revenue.
Sales per employee for the market as a whole
Electronic Arts (EA) is a giant in the gaming industry, known for its EA Sports franchises (FIFA/FC, Madden) and Battlefield. Their business extends beyond just selling games, including live services (microtransactions, Ultimate Team). This chart shows how much revenue their development team generates. It reflects their shift to a model where revenue accrues years after a game's release.
Short shares by company, segment and market as a whole
Shares shorted by company Electronic Arts Inc. (EA)
Electronic Arts (EA) is a video game giant known for franchises like EA Sports (FIFA/FC, Madden) and Apex Legends. This chart reflects bearish sentiment. Skeptics may fear that the "live services" model (microtransactions) has reached its limits, or that competition in the sports simulation and shooter genres is intensifying.
Shares shorted by market segment - Leisure games
Electronic Arts (EA) is one of the largest video game publishers, known for its EA Sports franchises (FIFA/FC, Madden) and games like Apex Legends and The Sims. This chart shows bets against the company. EA's short position may be linked to concerns about its reliance on a few key franchises (especially sports) and the risks associated with its "live services" model (microtransactions), which could face regulatory pressure.
Shares shorted by the overall market
Electronic Arts (EA) is a video game giant, owning franchises such as EA Sports (FIFA, Madden), and Battlefield. It's a business dependent on consumer spending. This market pessimism poses a question for EA: will consumers, fearing the economy, buy new games? EA's shift to a "live services" model (in-game purchases) is intended to smooth out this cyclical nature.
RSI 14 indicator for a company, segment, and market as a whole
The company's RSI 14 indicator Electronic Arts Inc. (EA)
Electronic Arts, a video game publisher (FIFA/EA Sports FC, Apex Legends), relies on the release cycles of hit titles and in-game purchases. A level above 70 can reflect a successful game launch or strong financial results. A level below 30 is often associated with release delays, weak sales, or a downturn in the gaming industry.
RSI 14 Market Segment - Leisure games
Electronic Arts (EA) is a pillar of the gaming industry, whose strength lies in its enduring sports franchises (FIFA/EA Sports FC, Madden). This indicator shows the "temperature" of the entire gaming sector. It helps understand: is EA oversold due to a lack of new hits, or has the entire sector cooled off after the pandemic boom?
RSI 14 for the overall market
Electronic Arts (EA) is a titan of the video game industry, known for franchises like EA Sports (FIFA/Madden) and Battlefield. The company's success depends on consistently releasing hits. This chart measures overall investor sentiment. It helps understand whether EA's moves are driven by general market euphoria (overbought) or panic, rather than the success of its latest game or news about microtransactions.
Analyst consensus forecast for the company's share price, the segment, and the market as a whole
Analyst consensus stock price forecast EA (Electronic Arts Inc.)
Electronic Arts is a gaming giant whose business model is built on sports simulations (EA Sports FC, Madden) and online games (Apex Legends). The chart shows the consolidated Wall Street valuation. This is the average year-ahead price target based on analysts' forecasts for in-game purchases (Ultimate Team) and the success of new releases.
The difference between the consensus estimate and the actual stock price EA (Electronic Arts Inc.)
Electronic Arts (EA) is a pillar of the gaming industry, owning powerful franchises such as EA Sports (FIFA/FC, Madden) and Apex Legends. This chart shows the valuation of its hit games. It measures the gap between the price and the consensus estimate, reflecting analysts' confidence in the company's ability to successfully monetize its live services and sports simulations.
Analyst consensus forecast for stock prices by market segment - Leisure games
Electronic Arts (EA) is a gaming giant whose profits are built on sports franchises (EA Sports FC, Madden) and their Ultimate Team mode. This chart shows analysts' overall expectations for the gaming sector. It reflects whether experts believe consumers will continue to spend on in-game purchases or whether they expect a decline.
Analysts' consensus forecast for the overall market share price
Electronic Arts Inc. (EA) is a giant in the gaming industry, owning franchises such as FIFA (EA Sports FC), Madden, and Battlefield. The company's revenue is heavily dependent on successful releases and live services. This chart shows overall market sentiment. It helps assess how investors view consumer spending: market optimism suggests players will actively spend money on new games and in-game content.
AKIMA index of the company, segment and market as a whole
AKiMA Company Index Electronic Arts Inc.
Electronic Arts (EA) is a giant in the gaming industry, whose strength lies in sports franchises (EA Sports FC (FIFA), Madden) and live services (Apex Legends, The Sims). This chart is a summary metric of their model. It reflects not so much physical sales as stable revenue from in-game purchases (Ultimate Team) and subscriptions, which smooths out release cycles.
AKIMA Market Segment Index - Leisure games
Electronic Arts (EA) is one of the world's largest video game publishers, known for its enduring sports franchises (EA Sports FC, Madden NFL) and blockbusters (Apex Legends, Battlefield). This aggregate metric evaluates companies. The chart shows the average value for the segment. This benchmark: how does EA's games-as-a-service model differentiate it from the average competitor?
The AKIM Index for the overall market
Electronic Arts (EA) is one of the largest video game publishers, known for its franchises (FIFA/EA Sports FC, Madden, The Sims, Apex Legends). Its business is built on games-as-a-service. This chart, showing the average market share, provides context. It helps assess how EA, which depends on consumer spending on entertainment and the success of its franchises, compares to the overall macroeconomic environment that impacts gamer budgets.