GURU.Markets stock price, segment price, and overall market index valuation
The company's share price Immersion Corporation
Immersion Corporation develops and licenses haptics technologies. Its stock price depends on the adoption of its technologies in smartphones, game controllers, and automotive interfaces, as well as on the success of patent disputes.
Share prices of companies in the market segment - Miscellaneous electronics
Immersion Corporation develops and licenses haptics technologies used in smartphones, game controllers, and automobiles. We've classified it under "Miscellaneous Electronics." The chart below shows how the market values companies creating interface technologies.
Broad Market Index - GURU.Markets
Immersion Corporation develops and licenses haptics technologies used in smartphones, game controllers, and automobiles. It is a component of the GURU.Markets index. The chart below represents the market. See how Immersion shares compare to the tech sector.
Change in the price of a company, segment, and market as a whole per day
IMMR - Daily change in the company's share price Immersion Corporation
For Immersion, a developer of haptic technologies, change_co is a measure of technological volatility. Daily fluctuations reflect sensitivity to licensing agreements with electronics manufacturers. This metric is important for analyzing R&D-driven companies on System.GURU.Markets.
Daily change in the price of a set of shares in a market segment - Miscellaneous electronics
Immersion Corporation is a leader in haptics. This chart highlights the high volatility of the tech sector. Comparing it to IMMR, whose business is based on patent licensing, helps us appreciate its unique and stable business model.
Daily change in the price of a broad market stock, index - GURU.Markets
Immersion is a pioneer in the development and licensing of haptics. Its business model, based on intellectual property, is unique. The chart below shows the overall volatility of the tech sector, allowing us to assess how Immersion fits in with broader trends.
Dynamics of market capitalization of the company, segment and the market as a whole over 12 months
Annual dynamics of the company's market capitalization Immersion Corporation
Immersion Corporation's year-over-year performance is a story of monetizing its haptic feedback patents. Its market capitalization growth over the past 12 months is driven by licensing agreements with car, game console, and smartphone manufacturers, who use its technology to create more realistic experiences.
Annual dynamics of market capitalization of the market segment - Miscellaneous electronics
Immersion Corporation is a leader in haptics, which creates the sensation of touch in digital devices. Its business model is based on patent licensing. The chart below shows how its key role in this ecosystem and the outcome of patent disputes affect its performance.
Annual dynamics of market capitalization of broad market stocks, index - GURU.Markets
Immersion, which owns patents for haptic technologies, operates a licensing-based business model. Its stock performance is unaffected by economic cycles, but rather determined by its success in signing new contracts and protecting its intellectual property. This chart tells the story of how "invisible" technologies create value.
Dynamics of market capitalization of the company, segment and the market as a whole for the month
Monthly dynamics of the company's market capitalization Immersion Corporation
The value of Immersion, a developer of haptic technologies, depends on its licensing cycle. Monthly fluctuations on the chart reflect news of the signing or renewal of licensing agreements with major electronics manufacturers (smartphones, game controllers) that use its patented technologies.
Monthly dynamics of market capitalization of the market segment - Miscellaneous electronics
Immersion Corporation develops and licenses haptics technologies that create the sensation of touch in digital devices, from smartphones to game controllers. The graph below illustrates the overall trend in the electronics sector, where user experience is becoming increasingly important.
Monthly dynamics of market capitalization of broad market stocks, index - GURU.Markets
Immersion Corporation owns patents for haptics technology used in smartphones and gaming consoles. The company's revenue comes from royalties from industry giants. Its stock price fluctuates with consumer electronics release cycles and patent disputes, creating its own unique rhythm unrelated to the overall market.
Dynamics of market capitalization of the company, segment and the market as a whole for the week
Weekly dynamics of the company's market capitalization Immersion Corporation
Shares of Immersion Corporation, a developer of haptics technology, mirror the cycles of consumer electronics. Weekly price movements depend on news about licensing agreements with smartphone, game controller, and automobile manufacturers. The chart below shows how short-term technology trends influence the company's valuation.
Weekly dynamics of market capitalization of the market segment - Miscellaneous electronics
How does Immersion Corporation's performance compare to the tech sector? The chart below compares the haptic technology developer's weekly stock price movements to the industry average. This helps us understand whether its reaction to consumer electronics cycles and licensing news is typical, or whether its niche business is creating unique dynamics.
Weekly dynamics of market capitalization of stocks of the broad market, index - GURU.Markets
Immersion Corporation develops and licenses haptics technologies that create haptic feedback. This chart compares its weekly performance to the market. It helps understand the extent to which its stock price is dependent on licensing agreements with major electronics manufacturers (smartphones, game consoles).
Market capitalization of the company, segment and market as a whole
IMMR - Market capitalization of the company Immersion Corporation
Immersion Corporation's market capitalization is a measure of its extensive portfolio of haptics patents. The company's value is derived not from production, but from licensing fees from giants like Sony and Apple. This chart shows how investors assess the strength and future of its intellectual property.
IMMR - Share of the company's market capitalization Immersion Corporation within the market segment - Miscellaneous electronics
Immersion Corporation dominates the haptics market, capturing a significant share thanks to its extensive patent portfolio. Its market capitalization is based on its licensing business model, which generates royalties from most smartphone and game controller manufacturers.
Market capitalization of the market segment - Miscellaneous electronics
This chart shows the total market capitalization of haptics developers. Immersion Corporation is a near-monopoly in this niche thanks to its patent portfolio. The dynamics in the chart reflect how widely its technologies are licensed by smartphone, car, and gaming console manufacturers.
Market capitalization of all companies included in a broad market index - GURU.Markets
This graph depicts the market value of haptics in the digital world. The market capitalization of Immersion Corporation, a leader in haptic technology, reflects the demand for vibration feedback in smartphones, games, and cars. Its share of the economy represents the weight of the "sense of touch" built into our gadgets.
Book value capitalization of the company, segment and market as a whole
IMMR - Book value capitalization of the company Immersion Corporation
The chart below reflects the value of Immersion Corporation's technological foundation. Its assets aren't factories, but rather a vast portfolio of patents for haptics technologies used in millions of devices, from smartphones to cars. The dynamics demonstrate the value of this unique intangible asset.
IMMR - Share of the company's book capitalization Immersion Corporation within the market segment - Miscellaneous electronics
Immersion Corporation's tangible assets are not factories, but rather R&D labs where haptics technology is developed and patented. The chart shows its modest share of physical assets, as its primary asset is intellectual property, not production capacity.
Market segment balance sheet capitalization - Miscellaneous electronics
The chart shows the book value of the electronics sector. Compared to this, Immersion, which develops haptics, looks like a "super-lightweight." The company doesn't manufacture hardware, but licenses its patents to manufacturers. Its value lies in its intellectual property.
Book value of all companies included in the broad market index - GURU.Markets
Immersion Corporation doesn't manufacture joysticks or phones, but it does own patents for haptic feedback (vibration). The company's assets are this vast intellectual property portfolio. Their balance sheet represents the value of the "sense of touch" in the digital world. Against the backdrop of the real economy, they create its intangible yet tangible dimension.
The ratio of market capitalization to book capitalization of a company, segment, and the market as a whole
Market capitalization to book capitalization ratio - Immersion Corporation
Immersion's balance sheet is made up of its cash and a vast portfolio of haptic technology patents. Its market capitalization is an estimate of future licensing fees from electronics manufacturers. The MvsBCap_Co chart shows the premium the market pays for the "right to vibrate" in the digital world.
Market to book capitalization ratio in a market segment - Miscellaneous electronics
Immersion Corporation develops and licenses haptics technologies used in smartphones, game controllers, and automobiles. Its business is patent-based. The chart shows the market value of its intellectual property and the flow of royalties.
Market to book capitalization ratio for the market as a whole
Immersion Corporation is a pioneer in the development and licensing of haptic feedback technologies that enable the sense of touch in the digital world. The company's greatest asset is its patent portfolio. This chart clearly demonstrates why companies built on intellectual property enjoy high market valuations.
Debts of the company, segment and market as a whole
IMMR - Company debts Immersion Corporation
For Immersion Corporation, a developer and licensor of haptics, its debt policy reflects its business model. This chart shows low debt levels, as the company's primary assets are patents. The company generates income from royalties, and borrows are used for strategic purposes rather than operational needs.
Market segment debts - Miscellaneous electronics
Immersion Corporation is a pioneer in haptics, a technology that enables the perception of touch and vibration in digital devices. The company's business is based on licensing its extensive patent portfolio. This chart shows the financial structure of a technology leader whose primary asset is intellectual property.
Market debt in general
Debt to book value of the company, segment and market as a whole
The company's debt to book capitalization ratio Immersion Corporation
Immersion Corporation specializes in the development and licensing of haptic technology. This chart shows its financial structure. For a company whose business model is based on intellectual property, low debt provides flexibility. Debt can be used to finance patent protection litigation costs or R&D.
Market segment debt to market segment book capitalization - Miscellaneous electronics
Immersion Corporation develops and licenses haptics technologies used in smartphones, game controllers, and automobiles. The business is based on R&D and patents. The chart shows how conservatively the company manages its debt compared to the overall market capitalization of the tech sector.
Debt to book value of all companies in the market
Immersion Corporation (IMMR) develops and licenses haptic feedback technology. It's a business built on intellectual property and patents. This chart shows the debt burden of the entire economy. It allows one to compare the financial model of an asset-light company like IMMR with that of capital-intensive sectors.
P/E of the company, segment and market as a whole
P/E - Immersion Corporation
This chart for Immersion Corporation, a company that develops and licenses haptics technology, shows the valuation of its intellectual property. Its P/E is driven by licensing fees from smartphone, game controller, and car manufacturers. Growth is driven by the integration of its technologies into new devices.
P/E of the market segment - Miscellaneous electronics
This chart shows the average P/E ratio for tech companies. For Immersion, whose business is built on patent licensing, this is an important benchmark. It helps understand how investors view its model, which generates high-margin royalty income, compared to companies that produce physical products.
P/E of the market as a whole
Immersion Corporation is a pioneer in haptics, which enables the perception of touch and vibration in digital devices. The company's technology is licensed by smartphone, game controller, and automobile manufacturers. This chart provides an overview of how the market views companies creating unique user interface technologies.
Future P/E of the company, segment and market as a whole
Future (projected) P/E of the company Immersion Corporation
Immersion Corporation develops and licenses haptics technologies that create the sensation of touch in digital devices. This graph reflects expectations for the future of human interaction with technology. Estimates are based on the adoption of its technologies in smartphones, game controllers, and automotive interfaces, as well as licensing fees.
Future (projected) P/E of the market segment - Miscellaneous electronics
Immersion Corporation develops and licenses haptics technologies used in smartphones, game controllers, and automobiles. This chart compares the company's future profitability expectations with those for the tech sector, reflecting the market's confidence in the value of its patent portfolio.
Future (projected) P/E of the market as a whole
Immersion Corporation develops and licenses haptics technologies used in smartphones, game controllers, and automobiles. Its business model is royalty-based. This market outlook influences Immersion through consumer electronics sales, which rise during periods of economic growth.
Profit of the company, segment and market as a whole
Company profit Immersion Corporation
Immersion Corporation doesn't manufacture hardware, but rather develops and licenses haptic feedback technologies that create the sensation of touch in electronic devices, from smartphones to game controllers. The company's revenue comes from royalties from tech giants that use its patents.
Profit of companies in the market segment - Miscellaneous electronics
Immersion Corporation develops and licenses haptic feedback technologies used in smartphones, game controllers, and automobiles. The company's profitability depends on licensing fees. This chart illustrates how providers of niche but important technologies influence the user experience and overall profitability of the vast electronics industry.
Overall market profit
Immersion Corporation develops and licenses haptics technologies used in smartphones, game controllers, and automobiles. Demand for its technology depends on the refresh cycles of consumer electronics. Economic growth, as seen in the graph, encourages consumers to purchase new gadgets, which benefits Immersion.
Future (predicted) profit of the company, segment and market as a whole
Future (projected) profit of the company Immersion Corporation
Immersion Corporation is a pioneer and licensor of haptics technology, which adds the sense of touch to digital devices. Future revenue projections shown in this chart depend on licensing fees from smartphone, game controller, and automobile manufacturers that use its patents.
Future (predicted) profit of companies in the market segment - Miscellaneous electronics
Immersion Corporation develops and licenses haptics technologies used in mobile devices, game controllers, and automobiles. This chart shows revenue forecasts for the various electronics sectors. It reflects expectations for the adoption of new user interfaces. This trend is driving Immersion's licensing revenue.
Future (predicted) profit of the market as a whole
Immersion Corporation develops and licenses haptic feedback technologies. Its revenue comes from royalties from smartphone, game controller, and automobile manufacturers. Demand for end products utilizing its technology is highly sensitive to consumer spending, the dynamics of which can be predicted using the general economic forecasts shown in this chart.
P/S of the company, segment and market as a whole
P/S - Immersion Corporation
Immersion Corporation develops and licenses haptic feedback technologies that create the sensation of touch in digital devices, from smartphones to game controllers. This chart shows how investors view its patent portfolio and its ability to secure licensing fees from leading tech companies.
P/S market segment - Miscellaneous electronics
Immersion Corporation is a pioneer and leading licensor of haptics technologies that create the sensation of touch and vibration in digital devices, from smartphones and game controllers to automobiles. The company's revenue comes from royalties. This chart shows the average valuation in the sector, helping to understand the market premium placed on Immersion's patent portfolio and technologies.
P/S of the market as a whole
Immersion Corporation is a leader in the development and licensing of haptics technologies that create the sensation of touch and feedback in digital devices, from smartphones to game controllers. This total market valuation chart helps understand the premium the market is willing to pay for revenue based on this unique and widely adopted technology.
Future P/S of the company, segment and market as a whole
Future (projected) P/S of the company Immersion Corporation
Immersion Corporation develops and licenses haptic feedback technologies. Future revenue depends on licensing fees from smartphone, game console, and automobile manufacturers. This chart shows how investors assess the adoption of its technology in consumer electronics.
Future (projected) P/S of the market segment - Miscellaneous electronics
Immersion Corporation develops and licenses haptics technologies used in mobile devices, game controllers, and automobiles. This chart compares the company's estimated future sales with those of other electronics manufacturers. It shows how investors view its patent portfolio and the demand for its technology.
Future (projected) P/S of the market as a whole
Immersion Corporation develops and licenses haptics technologies used in smartphones, game controllers, and automobiles. The market's optimism, reflected in this chart, is based on a belief in improving the user experience. Immersion's technologies make digital interactions more realistic and intuitive.
Sales of the company, segment and market as a whole
Company sales Immersion Corporation
Immersion Corporation is a pioneer in the development and licensing of haptics, which create the sensation of touch in digital devices. The company's revenue comes from royalties and license fees from smartphone, game controller, and automobile manufacturers. The chart shows the revenue from its patented technologies.
Sales of companies in the market segment - Miscellaneous electronics
Immersion Corporation is a pioneer and leading licensor of haptics, which creates the sensation of touch in digital devices. The company's revenue is generated through licensing fees from smartphone, game controller, and automobile manufacturers. This chart illustrates the growing adoption of haptic feedback in consumer electronics, a key driver for Immersion.
Overall market sales
Immersion Corporation develops and licenses haptics technologies that create haptic feedback in electronic devices. Demand for its technology depends on the refresh cycles of consumer electronics (smartphones, game controllers). This cycle, reflecting consumer spending, influences sales of devices using Immersion technology.
Future sales volume of the company, segment and market as a whole
Future (projected) sales of the company Immersion Corporation
Immersion Corporation develops and licenses haptics technologies that create the sensation of touch in electronic devices such as smartphones, game controllers, and automotive displays. This chart reflects analysts' expectations for the adoption of advanced haptics in consumer electronics.
Future (projected) sales of companies in the market segment - Miscellaneous electronics
Immersion Corporation develops and licenses haptics technologies. This chart illustrates expectations for the electronics sector. It helps analyze how the implementation of realistic haptics in smartphones, game controllers, and automotive interfaces is creating demand for the company's intellectual property.
Future (projected) sales of the market as a whole
Immersion Corporation develops and licenses haptics technologies used in smartphones, game controllers, and automobiles. This chart, which reflects forecasts for the consumer electronics market, is key for the company. Growing gadget sales and the introduction of new features directly increase Immersion's licensing fees.
Marginality of the company, segment and market as a whole
Company marginality Immersion Corporation
Immersion Corporation is a pioneer in haptics—a technology that enables the sense of touch in the digital world. The company's business is built on licensing its extensive patent portfolio to electronics manufacturers. This chart shows how the company converts its intellectual property rights into royalty and revenue streams.
Market segment marginality - Miscellaneous electronics
Immersion Corporation doesn't manufacture devices, but rather develops and licenses haptic feedback technologies used in smartphones, game controllers, and cars. Their business model is based on patent royalties. This chart illustrates the profitability of this intellectual property-based model.
Market marginality as a whole
Immersion Corporation develops and licenses haptics technologies that create the sensation of touch in digital devices. Contrary to the general picture of profitability, their business is based on intellectual property. Their high profitability is based on patents used in smartphones, game controllers, and automobiles worldwide.
Employees in the company, segment and market as a whole
Number of employees in the company Immersion Corporation
Immersion Corporation is a pioneer and leader in haptics. This graphic shows a compact team of engineers and licensing specialists. This small staff manages a vast patent portfolio, licensing the technology to smartphone, car, and game controller manufacturers.
Share of the company's employees Immersion Corporation within the market segment - Miscellaneous electronics
Immersion Corporation is a pioneer and leader in haptics, which adds the sense of touch to digital devices. This chart shows its market share in this niche market. It reflects its team of engineers and developers who license their patented technologies to smartphone, game controller, and automobile manufacturers.
Number of employees in the market segment - Miscellaneous electronics
Immersion Corporation develops and licenses haptics technologies used in mobile devices, game controllers, and automobiles. This chart shows employment in the electronics sector. A small but highly skilled team of engineers creates intellectual property, which is then licensed to industry giants.
Number of employees in the market as a whole
Immersion Corporation is a pioneer and leader in haptics, a technology that allows users to sense touch and vibration in digital devices. This graph reflects the overall market, and companies like Immersion demonstrate how highly specialized technologies can become an integral part of the global electronics and entertainment industry.
Market capitalization per employee (in thousands of dollars) of the company, segment, and market as a whole
Market capitalization per employee (in thousands of dollars) of the company Immersion Corporation (IMMR)
Immersion Corporation develops and licenses haptics technologies. Its business model is entirely based on intellectual property. This chart demonstrates its extremely high return on investment per employee. A small team of engineers develops patents, which are then licensed to smartphone, game controller, and automobile manufacturers worldwide.
Market capitalization per employee (in thousands of dollars) in the market segment - Miscellaneous electronics
BTCS Inc. is a blockchain technology company focused on staking and digital asset management. In the crypto industry, value is often created by technology and asset ownership, not by a large team. This metric demonstrates how the market values its technology platform and cryptocurrency portfolio relative to its small team.
Market capitalization per employee (in thousands of dollars) for the overall market
Immersion Corporation is a pioneer in haptic feedback technology, which is used in smartphones, game controllers, and automobiles. The company's value lies in its extensive patent portfolio. This chart shows how the market values their intellectual property, which they license to the world's largest manufacturers.
Profit per employee (in thousands of dollars) for the company, segment, and market as a whole
Profit per employee (in thousands of dollars) of the company Immersion Corporation (IMMR)
Immersion (IMMR) is a company that doesn't manufacture anything physical, but develops and licenses haptics technology—the "vibration" found in phones and game controllers. This chart shows how much revenue a small team of engineers generates from licensing their patents to giants like Sony and Apple.
Profit per employee (in thousands of dollars) in the market segment - Miscellaneous electronics
Immersion Corporation doesn't manufacture hardware, but rather develops and licenses haptic feedback technologies. Their patents are used in smartphones and game controllers. This chart represents an industry benchmark and is important for assessing how effectively Immersion's small team of engineers is monetizing its extensive patent portfolio.
Profit per employee (in thousands of dollars) for the market as a whole
Immersion Corporation doesn't manufacture anything physical. Their business is intellectual property (IP) in the field of haptics. They license their patents (sensing vibration and recoil) to smartphone, game controller (Sony PlayStation), and automobile manufacturers. This graph should show extremely high profit per employee, as their primary asset is patents, and their staff of lawyers and engineers is small.
Sales to employees of the company, segment and market as a whole
Sales per company employee Immersion Corporation (IMMR)
Immersion Corporation develops and licenses haptics technologies used in smartphones, game controllers, and automobiles. This chart demonstrates the efficiency of the company's intellectual property licensing model. High revenue per employee is achieved through royalties from major electronics manufacturers.
Sales per employee in the market segment - Miscellaneous electronics
Immersion (IMMR) isn't a hardware company, but rather develops and licenses haptic feedback technologies for smartphones, game controllers, and cars. This chart shows the revenue (royalties) generated by each employee (engineer). This indicates the high value of their intellectual property.
Sales per employee for the market as a whole
Immersion Corporation (IMMR) isn't a hardware company, but rather a developer and licenser of haptic feedback technologies. Their patents are used in smartphones, game controllers, and cars. It's an intellectual property business. This chart shows how efficiently their small engineering staff generates high-margin licensing revenue.
Short shares by company, segment and market as a whole
Shares shorted by company Immersion Corporation (IMMR)
Immersion Corporation isn't a hardware company, but it owns patents for haptic feedback (vibration) in electronics (smartphones, gamepads). This chart shows bearish bets. The shorts are driven by the vulnerability of its "patent troll" business model. If it loses its lawsuits or its patents expire, its revenue will vanish.
Shares shorted by market segment - Miscellaneous electronics
Immersion (IMMR) is a company that doesn't manufacture hardware but develops and licenses haptic feedback technologies for smartphones, game controllers, and cars. This chart shows the odds against the tech sector. The rising odds against the industry may reflect concerns that device manufacturers (IMMR's clients) will cut licensing fees due to declining demand.
Shares shorted by the overall market
Immersion Corporation (IMMR) develops and licenses haptic feedback technologies (vibration in gadgets). Its business relies on royalties from giants like Apple and Sony. This market fear graph, predicting a downturn, is dangerous for IMMR. If consumers buy fewer smartphones and gamepads, the company's royalties will fall.
RSI 14 indicator for a company, segment, and market as a whole
The company's RSI 14 indicator Immersion Corporation (IMMR)
Immersion Corporation owns patents for haptic feedback technology. Its business depends on licensing agreements and litigation. This chart can soar above 70 on positive licensing news or successful litigation. A level below 30 is often associated with lost litigation or expiring agreements.
RSI 14 Market Segment - Miscellaneous electronics
Immersion Corporation is a leader in haptics. The company doesn't manufacture devices, but licenses its patents (IP) to giants in the gaming, smartphone, and automotive industries. Its business is royalty-based. This chart shows the general sentiment in the electronics and IP manufacturing sector. It helps us understand whether IMMR's performance reflects its legal victories or a general trend.
RSI 14 for the overall market
Immersion (IMMR) owns patents for haptic (vibration) feedback. This chart is an indicator of gadget R&D. In times of euphoria, manufacturers (smartphones, gamepads) are willing to pay royalties for "premium" features. In times of panic and recession, they cut back on R&D and may abandon IMMR's "non-essential" patents to save money.
Analyst consensus forecast for the company's share price, the segment, and the market as a whole
Analyst consensus stock price forecast IMMR (Immersion Corporation)
Immersion Corporation doesn't manufacture hardware, but rather holds patents for haptics technology—vibrations in smartphones, game controllers, and cars. This chart shows the average target price predicted by analysts, assessing the company's ability to sign new licensing agreements and protect its intellectual property.
The difference between the consensus estimate and the actual stock price IMMR (Immersion Corporation)
Immersion (IMMR) is not a manufacturer, but a technology licensor. The company holds patents for haptic feedback (vibration in gamepads, smartphones, and VR). This chart shows the difference between the consensus forecast and the price. It reflects whether analysts believe haptic feedback will become standard in new industries (VR, auto), which would generate new royalties for IMMR not yet priced in.
Analyst consensus forecast for stock prices by market segment - Miscellaneous electronics
Immersion is a "quiet" giant you "feel" every day. The company doesn't manufacture chips, but holds key patents for haptics (vibration feedback) technology in smartphones, game controllers, and cars. This chart shows analysts' overall expectations for the entire electronics sector. It reflects whether experts believe gadget makers will invest in premium haptics.
Analysts' consensus forecast for the overall market share price
Immersion is the "feeling" of your gadgets. They own patents for "vibrations" (haptics) in smartphones and gamepads. This graph of overall market sentiment is important. Optimism = consumers are confident in the future and actively buy "premium" electronics (new iPhones, PS5). Pessimism (recession) = falling demand for gadgets, which impacts IMMR royalties.
AKIMA index of the company, segment and market as a whole
AKiMA Company Index Immersion Corporation
Immersion (IMMR) is a pure intellectual property (IP) business. They don't manufacture anything, but they own fundamental patents for haptics feedback—the vibrations in your phone, joystick, or car. This chart is an indicator of their IP. It measures their ability to successfully license their technology and win lawsuits against free riders.
AKIMA Market Segment Index - Miscellaneous electronics
Immersion Corporation doesn't manufacture devices, but licenses its patented haptics technology to smartphone, game controller, and automobile manufacturers. This chart reflects the average index for the electronics segment. It serves as a barometer for assessing how Immersion's business model, based on R&D and licensing, compares to the industry average.
The AKIM Index for the overall market
Immersion Corporation is a pioneer and holder of key patents in the field of haptics. The company licenses technology for smartphones, cars, and games. This chart, reflecting the market average, is a backdrop. It helps assess how this high-margin, royalty-based company stacks up against the backdrop of general macroeconomic fluctuations.