GURU.Markets stock price, segment price, and overall market index valuation
The company's share price Blue Hat
Blue Hat is a Chinese company operating in the entertainment and toy industries. Its stock price is highly volatile, reflecting both its efforts to grow in the local market and the risks associated with being a small Chinese company listed in the US.
Share prices of companies in the market segment - Leisure games
Blue Hat is a Chinese company that creates interactive entertainment products, combining toys with mobile games and augmented reality. We've categorized it under "Games." The chart below shows how investors value companies at the intersection of traditional and digital entertainment.
Broad Market Index - GURU.Markets
Blue Hat is a Chinese company that produces and sells interactive toys and educational games, combining physical and digital entertainment. Its focus on this market makes it a prominent player in the GURU.Markets index. The chart below shows the entire market. Find out how Blue Hat compares to it.
Change in the price of a company, segment, and market as a whole per day
BHAT - Daily change in the company's share price Blue Hat
The daily price change of Blue Hat Interactive, a maker of interactive games, reflects the volatility of the entertainment sector. The metric demonstrates sensitivity to the success of new products and consumer trends in China.
Daily change in the price of a set of shares in a market segment - Leisure games
Blue Hat, a creator of interactive entertainment, operates in an industry where volatility is the norm. The success or failure of a new product is immediately reflected in its stock price. The chart below shows the average level of "noise" in the sector, allowing one to compare how predictable BHAT shares are compared to their peers.
Daily change in the price of a broad market stock, index - GURU.Markets
Blue Hat is a Chinese company operating in the entertainment and interactive gaming industry. Its shares reflect both the highly competitive Asian entertainment market and changing consumer tastes. Their share price dynamics bring the volatility associated with the Asian economy to the American market.
Dynamics of market capitalization of the company, segment and the market as a whole over 12 months
Annual dynamics of the company's market capitalization Blue Hat
Blue Hat Interactive's year-over-year performance tells the story of its performance in the Chinese entertainment market. Its market cap change over the past 12 months reflects its success in developing and monetizing mobile games and augmented reality games, as well as its ability to adapt to the rapidly changing tastes of young audiences and the regulatory environment.
Annual dynamics of market capitalization of the market segment - Leisure games
Blue Hat is a Chinese company operating in the entertainment and toy industries. Its performance is inextricably linked to consumer trends and China's strict regulatory environment. This chart shows how these China-specific factors and competition in a vast but complex market impact its performance.
Annual dynamics of market capitalization of broad market stocks, index - GURU.Markets
Blue Hat, a Chinese manufacturer of interactive toys, reflects the trends in the Chinese children's entertainment market with its dynamics. Its ability to outperform the market depends on creating hit products and competing with industry giants. It's a volatile business, heavily dependent on consumer tastes.
Dynamics of market capitalization of the company, segment and the market as a whole for the month
Monthly dynamics of the company's market capitalization Blue Hat
Blue Hat is a Chinese company that produces interactive toys and games. Its business is seasonal (peaking during holidays) and relies on consumer trends in the entertainment industry. The success of new products and licensing agreements are key.
Monthly dynamics of market capitalization of the market segment - Leisure games
Blue Hat is a Chinese company that produces and sells toys, including interactive and augmented reality ones, and develops mobile games. The graph below shows the dynamics of the entertainment sector, where the company strives to merge the physical and digital worlds.
Monthly dynamics of market capitalization of broad market stocks, index - GURU.Markets
Blue Hat is a Chinese company that produces interactive toys and mobile games. Its success depends on consumer trends in the Chinese entertainment industry. Its stock price is driven by local factors and is weakly linked to global stock market sentiment.
Dynamics of market capitalization of the company, segment and the market as a whole for the week
Weekly dynamics of the company's market capitalization Blue Hat
Blue Hat is a Chinese company that produces interactive toys and mobile games. Its weekly stock price reflects consumer trends in China's entertainment market and its intense competition.
Weekly dynamics of market capitalization of the market segment - Leisure games
Blue Hat Interactive creates entertainment products, including games. This chart compares the company's weekly stock performance to the entertainment sector. How much do seasonality and new product launches impact its stock price compared to overall trends in the entertainment industry?
Weekly dynamics of market capitalization of stocks of the broad market, index - GURU.Markets
Blue Hat, as a video game developer, depends on consumer entertainment spending, making its stock cyclical. The chart will show how closely the company follows overall market trends, or whether the successes and failures of its releases chart its own independent course.
Market capitalization of the company, segment and market as a whole
BHAT - Market capitalization of the company Blue Hat
Blue Hat's market capitalization reflects the state of the Chinese entertainment market. This chart of this company, which produces interactive games, toys, and augmented reality, shows how investors view its ability to create popular products for both children and adults.
BHAT - Share of the company's market capitalization Blue Hat within the market segment - Leisure games
Blue Hat Interactive Entertainment produces and sells interactive toys and develops mobile games. Its market capitalization in the entertainment and gaming segment reflects its hybrid model, combining physical products and digital entertainment. The company's market capitalization reflects its ability to create popular brands that thrive in both the real and virtual worlds.
Market capitalization of the market segment - Leisure games
Blue Hat is a Chinese company that creates interactive entertainment and toys. How big is this industry? The chart below shows the overall market capitalization of the gaming sector. Its dynamics reflect how augmented reality and gaming technologies are merging to create new forms of entertainment for children.
Market capitalization of all companies included in a broad market index - GURU.Markets
Blue Hat's chart reflects the Chinese entertainment and toy market. The market capitalization of the company, which creates interactive games and augmented reality toys, is a barometer of consumer leisure spending in China. This chart shows how technology is trying to change the world of toys.
Book value capitalization of the company, segment and market as a whole
BHAT - Book value capitalization of the company Blue Hat
The book value of Chinese game and toy developer Blue Hat is comprised of its development studios, manufacturing contracts, and IT infrastructure for mobile games. The chart below shows how the value of this tangible foundation, which combines physical and digital entertainment, has changed.
BHAT - Share of the company's book capitalization Blue Hat within the market segment - Leisure games
Blue Hat Interactive is an entertainment company. Its assets include not only game development studios but also manufacturing facilities for toys and other physical goods. The chart shows how its diversified infrastructure, from code to plastic, compares to other players in the sector.
Market segment balance sheet capitalization - Leisure games
Blue Hat is a maker of interactive toys. In a capital-intensive industry, its model is hybrid. It owns factories (asset-heavy) but also invests in content and games (asset-light) to bring its physical products to life.
Book value of all companies included in the broad market index - GURU.Markets
Blue Hat's assets aren't games, but rather manufacturing facilities in China that produce interactive toys, as well as mobile game and entertainment content development. Its book value reflects its hybrid model at the intersection of physical and digital entertainment. The chart shows its weighting.
The ratio of market capitalization to book capitalization of a company, segment, and the market as a whole
Market capitalization to book capitalization ratio - Blue Hat
Blue Hat is a Chinese company that produces interactive toys and mobile games. Its market capitalization reflects its position in the competitive entertainment market. The chart shows how investors assess its ability to create hits.
Market to book capitalization ratio in a market segment - Leisure games
Blue Hat Interactive Entertainment creates and sells interactive games and toys with augmented reality. Its value lies in creativity and technology. The chart shows how the market values โโits ability to create popular products at the intersection of the physical and digital worlds.
Market to book capitalization ratio for the market as a whole
Blue Hat is a developer of interactive games and toys. The company's value lies in its brands, characters, and ability to create engaging content, not in the plastic used to make toys. This chart demonstrates the market premium placed on creativity and intellectual property in the entertainment industry.
Debts of the company, segment and market as a whole
BHAT - Company debts Blue Hat
Blue Hat develops and sells interactive games and toys. In the entertainment industry, capital is essential for new product development, marketing, and inventory management, especially during the holiday season. This chart illustrates how the company uses funding to create new game hits and compete in the children's market.
Market segment debts - Leisure games
Blue Hat is a Chinese company that produces interactive toys and operates in the mobile gaming industry. This market is highly competitive and subject to rapidly changing trends. This chart shows how the company funds new product development and marketing in this dynamic entertainment environment.
Market debt in general
Debt to book value of the company, segment and market as a whole
The company's debt to book capitalization ratio Blue Hat
Blue Hat Interactive Entertainment creates educational games and toys. This chart shows its financial structure. In the entertainment industry, where consumer tastes change rapidly, financial flexibility is essential. High debt can limit a company's ability to invest in new product development and adapt to trends.
Market segment debt to market segment book capitalization - Leisure games
Blue Hat Interactive Entertainment develops and sells interactive toys and mobile games. This market is highly competitive and relies on trends and successful releases. The chart shows the overall debt load in the sector, which helps assess how resilient the company's financial model is to product failures and how it finances its new developments.
Debt to book value of all companies in the market
Blue Hat Interactive is a Chinese company that creates interactive entertainment games and toys. This business combines physical production and digital content. This chart shows how the company manages its capital to finance both parts of its businessโtoy production and game development.
P/E of the company, segment and market as a whole
P/E - Blue Hat
This chart shows the valuation of Blue Hat, a Chinese entertainment and toy company. The price-to-earnings ratio reflects its ability to create popular products for the local market. The valuation also includes a discount for risks associated with the unpredictability of Chinese regulations and intense competition.
P/E of the market segment - Leisure games
Blue Hat Interactive Entertainment is a manufacturer and distributor of interactive educational toys that combine physical toys with mobile games (AR). This chart shows the average gaming industry valuation, helping to understand how the market views this unique hybrid business model.
P/E of the market as a whole
Blue Hat is a Chinese company that produces interactive toys and educational games. Its valuation depends on consumer demand for children's products in China. This global sentiment graph is less important to the company than specific consumer trends, demographic policies, and the economic situation in its domestic market.
Future P/E of the company, segment and market as a whole
Future (projected) P/E of the company Blue Hat
Blue Hat Interactive Entertainment is a Chinese company that produces and sells interactive toys, as well as develops mobile games and augmented reality. This chart reflects expectations for the children's entertainment market in China. Future profitability depends on the success of its gaming products and its ability to create popular brands.
Future (projected) P/E of the market segment - Leisure games
Blue Hat Interactive Entertainment develops and sells interactive toys and mobile games. Its valuation relative to other companies in the entertainment and toy sector reflects investors' opinions of its ability to create popular products. This reflects how the market views its creativity and ability to compete in the Chinese market.
Future (projected) P/E of the market as a whole
Blue Hat Interactive Entertainment creates and sells interactive games, toys, and educational content, often with augmented reality elements. The company focuses primarily on the Chinese market. This chart reflects global sentiment that influences the valuation of Chinese consumer companies and investor willingness to invest in the entertainment industry.
Profit of the company, segment and market as a whole
Company profit Blue Hat
Blue Hat Interactive Entertainment develops and sells interactive games, toys, and educational materials in China. The company's financial results, shown in this chart, depend on consumer spending on children's products and its ability to create popular products in a competitive market.
Profit of companies in the market segment - Leisure games
Blue Hat Interactive Entertainment, like Motorsport Games, operates in the video game industry, but with a focus on casual and mobile games. This chart shows the total revenue of the entertainment gaming sector. It demonstrates the profitability of the mobile gaming segment, known for its highly competitive and free-to-play model.
Overall market profit
Blue Hat Interactive is a Chinese company that produces interactive entertainment products, including toys and mobile games. Its success depends on consumer trends in China and its ability to create popular products. This global revenue chart may not reflect the specifics of the Chinese entertainment market, which is key to BHAT.
Future (predicted) profit of the company, segment and market as a whole
Future (projected) profit of the company Blue Hat
Blue Hat develops and sells interactive entertainment products, including toys and mobile games. The company's future profitability depends on its ability to create popular children's products and compete in the entertainment market. This chart reflects analyst expectations for its toy sales and the success of its gaming apps.
Future (predicted) profit of companies in the market segment - Leisure games
Blue Hat Interactive is a Chinese company that produces and sells interactive toys, as well as develops mobile games and edutainment products. This chart shows forecasts for the leisure and gaming sector. It helps assess how the company, which combines physical and digital entertainment, competes in the rapidly changing children's market.
Future (predicted) profit of the market as a whole
This chart shows the state of the entertainment market and consumer spending. Blue Hat, which creates interactive games and toys, is directly dependent on people's willingness to spend on leisure activities. Rising incomes and consumer confidence are driving sales. An economic downturn is forcing families to cut back on such purchases.
P/S of the company, segment and market as a whole
P/S - Blue Hat
Blue Hat Interactive Entertainment creates interactive entertainment products and games. This chart shows how the market assesses its ability to generate revenue in the competitive entertainment industry, relying on the popularity of its products.
P/S market segment - Leisure games
Blue Hat Interactive Entertainment develops and sells interactive games, toys, and educational materials, often using augmented reality (AR) technology. This chart shows the average valuation in the entertainment and gaming sector. It helps understand how investors view Blue Hat's ability to create innovative and engaging products for children.
P/S of the market as a whole
Blue Hat Interactive Entertainment Technology is a Chinese company that produces interactive toys that combine physical objects with mobile games (AR). Revenue depends on the popularity of its products in the competitive toy market. This chart helps assess how the market responds to innovation in the traditional entertainment industry.
Future P/S of the company, segment and market as a whole
Future (projected) P/S of the company Blue Hat
Blue Hat develops and sells interactive entertainment products, including games and toys, in China. Future revenue depends on consumer spending on entertainment and the popularity of its products. The chart reflects investor expectations for the growth of this market and the company's ability to create hits.
Future (projected) P/S of the market segment - Leisure games
Blue Hat Interactive Entertainment is a Chinese company that produces and sells interactive toys that combine physical objects with mobile games (AR technology), and also develops educational games. This chart shows how investors estimate its future sales compared to other game and toy makers.
Future (projected) P/S of the market as a whole
This shows the overall investor sentiment in the entertainment industry. For Blue Hat, a maker of interactive toys and mobile games, it's an indicator of consumer spending. Market optimism means parents are willing to spend more on educational and entertainment products for their children, which supports the company's sales.
Sales of the company, segment and market as a whole
Company sales Blue Hat
Blue Hat Interactive Entertainment is a Chinese company that produces, develops, and sells interactive educational toys and mobile games. This chart shows revenue from toy sales and game revenue. Its dynamics reflect consumer demand for children's entertainment and educational products in the Chinese market.
Sales of companies in the market segment - Leisure games
Blue Hat Interactive Entertainment is a company that produces and sells interactive toys and develops mobile games. This chart shows the overall revenue trend in the entertainment and gaming sector. Blue Hat combines physical toys with augmented reality, an interesting trend at the intersection of traditional and digital entertainment.
Overall market sales
Blue Hat Interactive Entertainment Technology is a manufacturer of interactive toys and mobile games. Demand for its products depends on consumer spending on entertainment. This General Economic Activity (GEA) chart reflects the financial health of families and their willingness to spend on toys and games for children, a key focus for Blue Hat.
Future sales volume of the company, segment and market as a whole
Future (projected) sales of the company Blue Hat
Blue Hat Interactive Entertainment is a Chinese company that produces interactive toys and develops mobile games and entertainment in the metaverse. This chart reflects analysts' forecasts for the state of the toy and game market in China and the success of the company's digital transformation.
Future (projected) sales of companies in the market segment - Leisure games
Blue Hat Interactive Entertainment develops and sells interactive games and toys. This chart shows general expectations for the entire entertainment and leisure industry. It helps understand consumer spending trends in games and entertainment, which are key to Blue Hat's business.
Future (projected) sales of the market as a whole
Blue Hat Interactive Entertainment Technology is a manufacturer of interactive toys that combine physical objects with mobile games (AR). The company's success depends on consumer spending on children's products. This chart, reflecting overall consumer confidence, is an indicator of how willing families are to spend on innovative and technologically advanced toys.
Marginality of the company, segment and market as a whole
Company marginality Blue Hat
Blue Hat is a company that creates interactive entertainment, games, and toys. This chart shows profitability in the entertainment industry. Profit depends on the popularity of its products, the ability to create hits, and effectively manage development and marketing costs in a highly competitive environment for consumer attention.
Market segment marginality - Leisure games
Blue Hat Interactive Entertainment develops and sells interactive games, toys, and educational materials. Profitability in this industry depends on creativity, production costs, and distribution channels. This chart shows the average profitability in the entertainment industry, allowing one to assess how successfully Blue Hat competes in the market.
Market marginality as a whole
Blue Hat Interactive Entertainment develops and markets interactive games and toys. This total economic return chart reflects family purchasing power. Demand for Blue Hat products depends on discretionary spending and parents' willingness to spend on children's entertainment, which is closely tied to overall financial confidence.
Employees in the company, segment and market as a whole
Number of employees in the company Blue Hat
Blue Hat Interactive Entertainment develops and markets interactive games, toys, and educational materials. This chart shows the team's design, engineering, and marketing staff. The headcount reflects investments in new product development and activity in the children's market.
Share of the company's employees Blue Hat within the market segment - Leisure games
Blue Hat Interactive Entertainment creates and distributes interactive games and toys. This chart shows the percentage of game designers, engineers, and marketing specialists in the entertainment industry the company attracts. It reflects its ability to concentrate creative and technical talent to create products that are popular in Asian markets.
Number of employees in the market segment - Leisure games
Blue Hat is a company in the entertainment industry creating interactive games and toys. This graph shows how new products emerge at the intersection of the physical and digital worlds, requiring teams of developers, game designers, and industrial designers to create engaging experiences for children and adults.
Number of employees in the market as a whole
Blue Hat Interactive Entertainment, a mobile game developer, represents the dynamic digital entertainment sector. This chart reflects the growth of the economy, where virtual goods and services increasingly represent a significant share. The success of Blue Hat's games directly translates into jobs for game designers, programmers, and artists.
Market capitalization per employee (in thousands of dollars) of the company, segment, and market as a whole
Market capitalization per employee (in thousands of dollars) of the company Blue Hat (BHAT)
Blue Hat is a Chinese company that produces interactive entertainment games, toys, and educational products. This chart reflects the value of intellectual capital (toy patents, brands) and capital intensity (production). It shows the combined market valuation of these assetsโthe ability to design and produce popular toysโper employee.
Market capitalization per employee (in thousands of dollars) in the market segment - Leisure games
Blue Hat develops interactive entertainment and games. In this creative industry, talent is the most valuable asset. This chart shows the market value that investors assign to each developer, designer, and marketer. This allows us to assess how effectively the company turns creativity into commercial success.
Market capitalization per employee (in thousands of dollars) for the overall market
Blue Hat Interactive Entertainment is a manufacturer and publisher of interactive games and toys in China. This chart shows the average market capitalization per employee, allowing you to evaluate the company operating at the intersection of entertainment, technology, and manufacturing.
Profit per employee (in thousands of dollars) for the company, segment, and market as a whole
Profit per employee (in thousands of dollars) of the company Blue Hat (BHAT)
Blue Hat is a Chinese company that produces interactive toys and games. This chart shows how effectively their team (designers, engineers, marketers) creates and sells their products. It reflects how much net profit each employee generates in this creative yet competitive business.
Profit per employee (in thousands of dollars) in the market segment - Leisure games
Blue Hat Interactive Entertainment Technology develops and markets interactive games, toys, and educational materials. The company's business combines creativity and production. This chart shows how effectively the team of designers, engineers, and marketers transforms ideas into profitable products, a key metric for the entertainment and children's products industry.
Profit per employee (in thousands of dollars) for the market as a whole
Blue Hat (BHAT) is a Chinese company producing AR (augmented reality) interactive toys and educational games. It is a high-tech manufacturing and IP business. This indicator measures the average profit per employee in the US economy. It allows investors to assess how BHAT's model (manufacturing/R&D in China) compares in labor efficiency (USD generation per employee) to the US market average.
Sales to employees of the company, segment and market as a whole
Sales per company employee Blue Hat (BHAT)
Blue Hat Interactive Entertainment is a company that produces and sells interactive toys and mobile games. This chart reflects performance in the entertainment industry. It shows how successfully the company creates in-demand products, manages its production, and markets them in a competitive market.
Sales per employee in the market segment - Leisure games
Blue Hat is a Chinese company that produces interactive toys and educational games. This chart shows the average revenue per employee in this segment. It helps assess how effectively Blue Hat's team (designers, production) creates and sells its toys in the competitive entertainment market compared to other manufacturers.
Sales per employee for the market as a whole
Blue Hat is a Chinese company that produces interactive entertainment toys and games, as well as works in the AR/VR space. This chart shows how effectively their team (designers, engineers, and workers) generates revenue by selling their products in the competitive toy and entertainment market.
Short shares by company, segment and market as a whole
Shares shorted by company Blue Hat (BHAT)
Blue Hat is a Chinese company (ADR) that started out making children's toys and is now venturing into online gaming and entertainment. This chart shows the bets that this "pivot" will fail. Bears believe the company has no competitive products in either toys or games, and is an opaque "micro-cap" with no real business.
Shares shorted by market segment - Leisure games
Blue Hat Interactive (BHAT) is a Chinese company that produces interactive entertainment games, toys, and educational products. This chart reflects the cumulative volume of bearish bets on the entire video game and entertainment sector. Its rise indicates that investors expect a decline in consumer spending on entertainment and toys across the industry.
Shares shorted by the overall market
Blue Hat is a Chinese company operating in the entertainment, AR gaming, and toy sectors. This chart reflects the general fear. When investors are afraid, they avoid Chinese stocks (geopolitics) and the entertainment sector (discretionary spending). BHAT combines both risks, making its shares extremely vulnerable to market pessimism and expectations of a decline in consumption.
RSI 14 indicator for a company, segment, and market as a whole
The company's RSI 14 indicator Blue Hat (BHAT)
Blue Hat is a Chinese company operating in the field of AR games, interactive toys, and entertainment. The company's shares are exposed to both the hype surrounding metaverses and regulatory risks in China. This indicator shows when speculative interest (above 70) is overheating the stock, or when fears (below 30) are triggering sell-offs.
RSI 14 Market Segment - Leisure games
Blue Hat is a Chinese entertainment company that produces interactive toys and is also developing mobile gaming and AR/VR. This metric measures the overall "temperature" of the mobile gaming and toy sector. It helps determine whether the entire segment is oversold due to intense competition.
RSI 14 for the overall market
Blue Hat, a mobile game developer, sees discretionary spending in this chart. During periods of market euphoria, consumers feel rich and are eager to spend on in-game microtransactions. When market panic sets in, spending on "non-essential" digital entertainment is among the first to be cut.
Analyst consensus forecast for the company's share price, the segment, and the market as a whole
Analyst consensus stock price forecast BHAT (Blue Hat)
Blue Hat is a Chinese company that manufactures and sells interactive toys (AR toys) and operates entertainment centers. This chart shows the analysts' average 12-month forecast. It reflects their view on the competitive toy market and consumer spending in China.
The difference between the consensus estimate and the actual stock price BHAT (Blue Hat)
Blue Hat is a Chinese company that creates interactive entertainment, AR games, and toys for children. This chart illustrates the analyst community's opinion on the company's future. It measures the distance between the stock price and the target, reflecting their view of the competitive children's entertainment market in China.
Analyst consensus forecast for stock prices by market segment - Leisure games
Blue Hat is a Chinese entertainment company that strives to combine physical toys, AR technology, and mobile games. This chart reflects analysts' overall expectations for the entire leisure and gaming sector. It shows whether experts believe the Chinese gaming market will recover or whether they expect a decline.
Analysts' consensus forecast for the overall market share price
Blue Hat is a Chinese entertainment company that produces interactive toys and mobile games for children. This chart shows the overall sentiment of the *global* market. For Blue Hat, whose business is driven by cyclical consumer spending in China, general investor optimism often takes a backseat to China's specific economic cycles.
AKIMA index of the company, segment and market as a whole
AKiMA Company Index Blue Hat
Blue Hat is a Chinese microcap holding company trying to catch the hype. Historically, they made AR toys, and now they're trying to relaunch themselves into the metaverse, AI, and online gaming. This chart is purely a speculative indicator. It doesn't reflect their business, but rather their news releases and (opaque) bets on hyped sectors in China.
AKIMA Market Segment Index - Leisure games
Blue Hat (BHAT) is a Chinese company that produces and sells interactive toys (AR toys), as well as develops mobile games and entertainment content for children. The chart shows the average index for the segment, helping investors assess how well Blue Hat competes in the leisure and gaming industry compared to the average.
The AKIM Index for the overall market
Blue Hat Interactive is a Chinese provider of interactive entertainment technologies, mobile games, and educational products. This chart, showing the average (global/US) market share, serves as a benchmark. It helps assess how Blue Hat Interactive, a diversified microcap, compares to overall macroeconomic trends.