The company's competitors: NTES, RBLX, TTWO, EA, U, LNW, YALA, DDI, GRVY, GDEV, TBCH, HUYA, NIPG, DKI, SKLZ, NCTY, MYPS, CTW, MPU, GAME, BRAG, AGAE, SNAL, GIGM, TBH, MSGM, BHAT, VS, SLE, TRUG, AGS, GPAK

GURU.Markets stock price, segment price, and overall market index valuation

The company's share price Hasbro Inc.

Hasbro is one of the world's largest toy and board game manufacturers (brands include Monopoly, Transformers, and Nerf). Its stock price depends on the success of its new toys, the box office success of its franchise films, and its ability to adapt to changing children's preferences.

Share prices of companies in the market segment - Leisure games

Hasbro is one of the world's largest toy and board game manufacturers (brands include Monopoly and Transformers). We classify it as a leisure game. The chart below shows the overall dynamics of this sector, which depends on the success of new products and franchises.

Broad Market Index - GURU.Markets

Hasbro is one of the world's largest toy and board game companies, owning brands such as Monopoly, Transformers, and Dungeons & Dragons. As an entertainment industry giant, it is a component of the GURU.Markets index. The chart below shows the overall market performance. Compare its stock to overall consumer trends.

Change in the price of a company, segment, and market as a whole per day

HAS - Daily change in the company's share price Hasbro Inc.

For Hasbro, a giant in the toy and gaming industry, daily price changes are a measure of its response to the success of new products and franchises. The graph of these fluctuations is unspectacular, but it is an important component of the formulas on System.GURU.Markets.

Daily change chart of the company's share price Hasbro Inc.
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Daily change in the price of a set of shares in a market segment - Leisure games

The toy and game industry, where Hasbro is a leader, is heavily dependent on seasonality and trends. This chart shows the sector's average daily volatility. Comparing it to HAS's performance, which is driven by the success of brands (D&D, Magic) and film franchises, helps assess its unique risk profile compared to its competitors.

Graph of daily price changes for a set of shares in a market segment - Leisure games
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Daily change in the price of a broad market stock, index - GURU.Markets

Hasbro is one of the world's largest toy and board game manufacturers, owning the Monopoly, Transformers, and Dungeons & Dragons brands. The entertainment industry is volatile and dependent on the success of its products. The chart below shows the average fluctuations in this sector, which helps assess how Hasbro responds to trends.

Daily chart of changes in the price of broad market stocks, index - GURU.Markets
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Dynamics of market capitalization of the company, segment and the market as a whole over 12 months

Annual dynamics of the company's market capitalization Hasbro Inc.

Hasbro, a giant in the toy and gaming world, owning brands such as Transformers and Monopoly, has been undergoing a restructuring over the past year. Its year-over-year share price performance, shown in the chart, reflects its efforts to adapt to the changing entertainment market.

Chart of the annual dynamics of the company's market capitalization Hasbro Inc.
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Annual dynamics of market capitalization of the market segment - Leisure games

Hasbro, Inc. is a global giant in the toy and entertainment industry, owning brands such as Transformers and Dungeons & Dragons. Its success depends on its ability to create popular content and monetize it through toys and media. This chart shows how its multimedia strategy is performing in the sector.

Graph of annual dynamics of market capitalization of a market segment - Leisure games
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Annual dynamics of market capitalization of broad market stocks, index - GURU.Markets

Hasbro is one of the world's largest toy and board game companies, owning brands such as Transformers and Monopoly. Its business is cyclical and depends on consumer spending and the success of its media projects. Its stock price reflects the state of the entertainment industry.

Chart of the annual dynamics of the market capitalization of broad market stocks, index - GURU.Markets
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Dynamics of market capitalization of the company, segment and the market as a whole for the month

Monthly dynamics of the company's market capitalization Hasbro Inc.

Hasbro, one of the largest toy and game makers, experiences strong seasonality in its market capitalization. Monthly fluctuations on the chart reflect retail sales, which peak ahead of the holiday season in the fourth quarter, as well as the success of its movie franchise-related brands.

Chart of monthly dynamics of the company's market capitalization Hasbro Inc.
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Monthly dynamics of market capitalization of the market segment - Leisure games

This chart reflects the dynamics of the toy and entertainment sector, which is cyclical. For Hasbro, one of the two giants, this provides context. Its movements show how the success of its key brands (Transformers, Magic: The Gathering) is countering the decline of traditional toys.

Chart of monthly dynamics of market capitalization of a market segment - Leisure games
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Monthly dynamics of market capitalization of broad market stocks, index - GURU.Markets

Hasbro is a global leader in toy and board game production, owning brands such as Monopoly and Transformers. Its business depends on consumer spending and the success of new products. Against the backdrop of market fluctuations shown in the chart, Hasbro's performance is driven by the pre-Christmas season, movie premieres, and its ability to anticipate children's trends.

Chart of monthly dynamics of market capitalization of broad market stocks, index - GURU.Markets
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Dynamics of market capitalization of the company, segment and the market as a whole for the week

Weekly dynamics of the company's market capitalization Hasbro Inc.

Hasbro, one of the largest toy and game makers, shows weekly performance dependent on news about the release of box office hits from its franchises (Transformers, D&D) and consumer spending data, especially in the lead-up to the holiday season.

Chart of the weekly dynamics of the company's market capitalization Hasbro Inc.
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Weekly dynamics of market capitalization of the market segment - Leisure games

Hasbro is a giant in the toy and entertainment industry. Comparing its weekly performance with the consumer packaged goods sector reveals how the market values โ€‹โ€‹its brands. The chart shows how the success of franchise films (Transformers, D&D) or board game sales influence Hasbro's stock performance relative to its competitors.

Weekly market capitalization dynamics chart for a market segment - Leisure games
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Weekly dynamics of market capitalization of stocks of the broad market, index - GURU.Markets

As a toy manufacturer, Hasbro relies on consumer spending. Comparing its weekly performance with the broader market reveals its cyclical nature. The chart shows how the company's shares outperform the market in the lead-up to the holidays and lag when consumers begin saving on non-essentials.

Weekly market capitalization chart of broad market stocks, index - GURU.Markets
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Market capitalization of the company, segment and market as a whole

HAS - Market capitalization of the company Hasbro Inc.

Hasbro's market capitalization chart is a saga of its transformation from a toymaker to an entertainment media empire. Its dynamics reflect not only the sales of board games and action figures, but also the success of films, TV series, and video games based on the Transformers and Dungeons & Dragons universes. It's a story about how the market values โ€‹โ€‹intellectual property.

Company market capitalization chart Hasbro Inc.
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HAS - Share of the company's market capitalization Hasbro Inc. within the market segment - Leisure games

Hasbro is a global leader in the toy and entertainment industry, owning iconic brands like Transformers and Monopoly. The company's market share in the entertainment sector reflects the strength of its intellectual property portfolio. The chart below shows Hasbro's influence in the battle for the attention and wallets of children and adults worldwide.

Company Market Capitalization Share Chart Hasbro Inc. within the market segment - Leisure games
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Market capitalization of the market segment - Leisure games

Hasbro is a global leader in the toy and entertainment industry, owning brands such as Transformers and Monopoly. The chart below shows the overall market capitalization of the entertainment sector. Its dynamics reflect consumer spending on entertainment and the company's ability to adapt to the changing tastes of children and adults.

Market segment market capitalization chart - Leisure games
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Market capitalization of all companies included in a broad market index - GURU.Markets

The Hasbro line on this chart is the pulse of childhood and entertainment. The company's market capitalization depends on the success of its brands, such as Transformers and Monopoly, as well as seasonal demand for toys. It's a visual story of how imagination and nostalgia turn into a multi-billion-dollar business.

A chart of the market capitalization of all companies included in the broad market index. - GURU.Markets
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Book value capitalization of the company, segment and market as a whole

HAS - Book value capitalization of the company Hasbro Inc.

Hasbro's assets are its production facilities, warehouses, and, most importantly, its portfolio of world-renowned brands (Transformers, Monopoly), reflected as goodwill. Book value is a mixture of tangible and intangible assets. The chart below shows how the acquisition of new brands and investments have influenced the formation of this unique asset in the entertainment industry.

Company balance sheet capitalization chart Hasbro Inc.
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HAS - Share of the company's book capitalization Hasbro Inc. within the market segment - Leisure games

Behind every Hasbro toy lies a complex supply and production chain. The company's physical assets include design studios, production facilities, and a global network of distribution centers. The chart shows how much of the entertainment industry's physical infrastructure, from creation to logistics, this giant controls.

Chart of the company's book capitalization share Hasbro Inc. within the market segment - Leisure games
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Market segment balance sheet capitalization - Leisure games

Hasbro, a giant in the toy and entertainment industry, operates a hybrid model. The company owns brands (intellectual capital), but also requires production and logistics infrastructure. The BCap_Seg sector graph shows that even in the world of ideas, a material base is needed to bring them to fruition.

Market segment balance sheet capitalization chart - Leisure games
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Book value of all companies included in the broad market index - GURU.Markets

Hasbro's assets include more than just toy warehouses, but also a vast library of intellectual property: brands, characters, and universes like Transformers and Monopoly. Book value reflects both the physical and intangible assets that shape the world of entertainment. The chart shows their combined weight.

Chart of book value of all companies included in the broad market index - GURU.Markets
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The ratio of market capitalization to book capitalization of a company, segment, and the market as a whole

Market capitalization to book capitalization ratio - Hasbro Inc.

Hasbro's balance sheet is made up of its factories and warehouses. But its true value, the one the market pays for, is its portfolio of iconic brands (Transformers, Monopoly, D&D) and its ability to monetize these universes through films, games, and toys. The chart shows the premium investors are placing on this intellectual property.

Market to Book Capitalization Ratio Chart - Hasbro Inc.
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Market to book capitalization ratio in a market segment - Leisure games

Hasbro's value lies not so much in its toy factories as in its portfolio of world-renowned brands: Transformers, Monopoly, and Dungeons & Dragons. The chart shows the enormous premium the market pays for this intellectual property and its monetization.

Market to book capitalization ratio chart for a market segment - Leisure games
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Market to book capitalization ratio for the market as a whole

Hasbro is one of the world's leading toy and board game manufacturers. The company's value lies not only in its factories but also in its portfolio of world-renowned brands (Monopoly, Transformers). This chart clearly shows the premium investors are willing to pay for intangible assets like popular franchises above book value.

Market to book capitalization ratio chart for the overall market
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Debts of the company, segment and market as a whole

HAS - Company debts Hasbro Inc.

Hasbro, a giant in the toy and entertainment industry, uses debt to finance production, marketing, and, most importantly, major acquisitions of content companies (like eOne). This chart shows how the company is transforming into a media holding company, using debt to acquire intellectual property and create entertainment universes.

Company debt schedule Hasbro Inc.
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Market segment debts - Leisure games

Hasbro, a global leader in toy and board game production, operates in an industry where brands and intellectual property are crucial. Large acquisitions, such as the purchase of eOne, can significantly increase its debt load. This chart shows how the company manages its debt following such strategic transactions and how this impacts its financial flexibility.

Market segment debt schedule - Leisure games
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Market debt in general

Market debt chart as a whole
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Debt to book value of the company, segment and market as a whole

The company's debt to book capitalization ratio Hasbro Inc.

Hasbro, a toy and entertainment giant, uses debt to develop new products and acquire media assets. This chart shows the company's debt load. It helps assess the risks associated with its strategy, especially in the face of changing consumer preferences and intense competition in the media sector.

A graph of a company's debt to book value Hasbro Inc.
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Market segment debt to market segment book capitalization - Leisure games

Hasbro is a global leader in the toy and entertainment industry. The company invests in content creation and brand development, which can be financed with debt. This chart allows you to assess how Hasbro's debt strategy for supporting its creative empire compares to the overall market capitalization of the leisure and entertainment sector.

Market segment debt to market segment book value graph - Leisure games
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Debt to book value of all companies in the market

Toy industry giant Hasbro invests in brand and content development. This chart shows how significant its debt strategy for funding creative projects is relative to the overall market capitalization of all market sectors.

Debt to book value chart of all companies in the market
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P/E of the company, segment and market as a whole

P/E - Hasbro Inc.

Hasbro is one of the world's largest toy and board game companies, owning brands such as Monopoly, Transformers, and My Little Pony. This chart shows the ratio of its stock price to earnings. Its dynamics reflect consumer trends, the success of the film franchises associated with its brands, and the fierce competition in the entertainment industry.

Schedule P/E - Hasbro Inc.
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P/E of the market segment - Leisure games

Hasbro is a toy and entertainment giant whose fortunes are closely tied to the success of its brands and media franchises. This chart shows the average valuation for the consumer packaged goods sector. Comparisons with this valuation help understand how investors assess Hasbro's ability to adapt to the digital age and compete for children's attention.

Market Segment P/E Chart - Leisure games
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P/E of the market as a whole

Hasbro is a giant in the toy and entertainment industry, owning brands like Transformers and Monopoly. Its success depends on consumer spending and the success of its new products. This chart shows overall economic confidence. For Hasbro, it's important to understand how this confidence translates into parents' willingness to spend money on toys, which doesn't always align with the stock market.

Overall Market P/E Chart
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Future P/E of the company, segment and market as a whole

Future (projected) P/E of the company Hasbro Inc.

Hasbro is one of the world's largest toy and board game companies, owning brands such as Monopoly and Transformers. This chart reflects market expectations for consumer entertainment spending and the success of its media projects. The dynamics demonstrate investors' confidence in the strength of its franchises.

Chart of the company's future (projected) P/E Hasbro Inc.
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Future (projected) P/E of the market segment - Leisure games

Hasbro is a global leader in the toy and entertainment industry, owning brands such as Transformers and Monopoly. This chart shows average profitability expectations for the entertainment sector. It allows the market to assess Hasbro's ability to adapt to the digital age and monetize its intellectual property through films and games.

Future (projected) P/E graph of the market segment - Leisure games
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Future (projected) P/E of the market as a whole

Hasbro is one of the world's largest toy and board game companies, owning brands such as Monopoly, Nerf, and Transformers. This chart reflects overall consumer sentiment. For Hasbro, whose business depends on family discretionary spending and the success of its media franchises, it shows how confident consumers feel overall.

Chart of the future (projected) P/E of the market as a whole
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Profit of the company, segment and market as a whole

Company profit Hasbro Inc.

Hasbro is one of the world's largest toy and board game companies, owning brands such as Monopoly and Transformers. The financial results reflected here depend on consumer demand, the success of new products, and revenue from licensing its franchises for film and media. This chart shows the pulse of the family entertainment industry.

Company profit chart Hasbro Inc.
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Profit of companies in the market segment - Leisure games

Hasbro is one of the world's largest toy and board game companies, owning iconic brands like Monopoly, Transformers, and Dungeons & Dragons. Its business depends on consumer trends and successful media franchises. This chart reflects the profitability of the entertainment industry, where Hasbro's ability to monetize its intellectual property is key to success.

Profit chart of companies in the market segment - Leisure games
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Overall market profit

Hasbro is one of the world's leading manufacturers of toys and board games. The company's sales depend on consumer discretionary spending and their willingness to spend on children's entertainment. During periods of economic stability, which typically coincide with rising corporate profits (as shown in this chart), such spending increases, supporting Hasbro's business.

Overall Market Profit Chart
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Future (predicted) profit of the company, segment and market as a whole

Future (projected) profit of the company Hasbro Inc.

Hasbro is one of the world's largest toy and board game companies, owning brands such as Transformers, Monopoly, and Dungeons & Dragons. The earnings forecast in this chart reflects analysts' expectations for consumer entertainment spending, the success of new products, and revenue from licensing its brands for film and video games.

Graph of future (projected) profit of the company Hasbro Inc.
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Future (predicted) profit of companies in the market segment - Leisure games

Hasbro is a global leader in the toy and entertainment industry, owning iconic brands such as Transformers, Monopoly, and Dungeons & Dragons. The company monetizes its intellectual property. This chart shows the revenue forecast for the entertainment sector, helping to assess how Hasbro's brand development strategy aligns with industry trends.

Graph of future (predicted) profits of companies in a market segment - Leisure games
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Future (predicted) profit of the market as a whole

Hasbro is one of the world's largest toy and board game companies. The company's sales depend on consumer spending on entertainment, which can decline during periods of economic uncertainty. This chart, reflecting consumer sentiment, is an important indicator for the toy and entertainment industry.

Chart of future (predicted) profits of the market as a whole
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P/S of the company, segment and market as a whole

P/S - Hasbro Inc.

Hasbro is one of the world's largest toy and board game makers, owning brands such as Monopoly and Transformers. This chart shows how investors estimate the company's revenue, which depends on successful new product launches, film franchises, and consumer trends in the entertainment industry.

Schedule P/S - Hasbro Inc.
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P/S market segment - Leisure games

Hasbro, Inc. is a global gaming and entertainment company, owning iconic brands such as Monopoly, Transformers, and Dungeons & Dragons. Revenue is generated from the sale of toys, games, and intellectual property licensing. This chart shows the average valuation in the entertainment industry, helping to understand market expectations for Hasbro's brand portfolio.

Market Segment P/S Chart - Leisure games
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P/S of the market as a whole

Hasbro is one of the world's largest toy and board game companies, owning brands such as Monopoly, Transformers, and My Little Pony. The company's success depends on consumer trends and successful franchises. This chart provides an overview of how the market views companies in the entertainment and consumer goods sectors.

Overall Market Price/Shares Chart
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Future P/S of the company, segment and market as a whole

Future (projected) P/S of the company Hasbro Inc.

Hasbro is one of the world's largest toy and board game companies, owning brands such as Monopoly and Transformers. This chart shows how the market values โ€‹โ€‹the company relative to its future sales. It reflects investor expectations regarding consumer demand for its products and the success of its media projects.

The graph of the company's future (projected) P/S Hasbro Inc.
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Future (projected) P/S of the market segment - Leisure games

Hasbro is one of the world's largest toy and board game companies, owning iconic brands like Monopoly, Transformers, and My Little Pony. Its business also includes entertainment content. This chart shows how investors estimate the company's future sales compared to other players in the entertainment and leisure industry.

Future (projected) P/S market segment graph - Leisure games
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Future (projected) P/S of the market as a whole

Hasbro is one of the world's largest toy and board game companies. Its sales depend on consumer spending, the success of new product launches, and revenue from media franchises. This graph of overall expectations for HAS is an indicator of consumer confidence. During periods of optimism, families are more willing to spend money on entertainment and toys for children.

Chart of the future (projected) P/S of the market as a whole
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Sales of the company, segment and market as a whole

Company sales Hasbro Inc.

This chart mirrors the entertainment and toy industry. For Hasbro, it visualizes global consumer demand for iconic brands like Transformers, Magic: The Gathering, and Play-Doh. The trend also includes revenue from film and television projects based on the company's intellectual property.

Company sales chart Hasbro Inc.
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Sales of companies in the market segment - Leisure games

Hasbro, Inc. is a global gaming and entertainment company, owning brands such as Transformers and Monopoly. Toy sales and licensing revenue from films and television series generate its revenue. This chart illustrates how consumer trends, blockbuster box office performance, and competition in the entertainment industry influence Hasbro's performance.

Sales chart of companies in the market segment - Leisure games
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Overall market sales

Hasbro is one of the world's largest toy and board game companies, owning brands such as Monopoly and Transformers. The company's sales reflect consumer spending on entertainment and children's products, making its business a sensitive indicator of family sentiment and financial well-being, which form the basis of consumer demand.

Market sales chart as a whole
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Future sales volume of the company, segment and market as a whole

Future (projected) sales of the company Hasbro Inc.

Hasbro is a global games and entertainment company, owning iconic brands such as Transformers, Monopoly, and Dungeons & Dragons. Its future sales forecast depends on the success of its film franchises, the popularity of its board games, and consumer spending on leisure activities. This chart reflects analysts' expectations for its creative and commercial projects.

Schedule of future (projected) sales of the company Hasbro Inc.
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Future (projected) sales of companies in the market segment - Leisure games

Hasbro, Inc. is one of the world's largest toy and board game companies, owning brands such as Monopoly and Transformers. The Leisure and Gaming sector forecast reflects consumer trends and helps understand how Hasbro's strategy for brand development through content and digital technologies aligns with overall market expectations.

Schedule of future (projected) sales of companies in the market segment - Leisure games
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Future (projected) sales of the market as a whole

Hasbro is one of the world's largest toy and board game companies. Its sales depend on consumer spending on discretionary goods. This graph of overall economic expectations is important for analysis, as families' financial well-being directly impacts their budgets for entertainment and gifts for children, the core of Hasbro's business.

Schedule of future (predicted) sales of the market as a whole
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Marginality of the company, segment and market as a whole

Company marginality Hasbro Inc.

Hasbro, one of the global leaders in the toy and entertainment industry, demonstrates its ability to monetize its brands in this chart. The company's profitability depends on the success of its key franchises (such as Transformers and Dungeons & Dragons), the efficiency of its production and supply chains, and its ability to adapt to changing trends in children's entertainment.

Company marginality chart Hasbro Inc.
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Market segment marginality - Leisure games

Hasbro is one of the world's largest toy and board game companies, owning brands such as Monopoly, Transformers, and My Little Pony. This chart shows the average profitability in the entertainment industry. Brand strength and diversification into media and digital games are key to maintaining above-average profitability amid changing children's preferences.

Market segment marginality chart - Leisure games
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Market marginality as a whole

Hasbro, Inc. is one of the world's largest toy and board game companies, owning brands such as Transformers and Monopoly. This chart shows average profitability. It also illustrates how Hasbro's profitability depends on the success of new products and media content, as well as its ability to adapt to changing trends in children's entertainment.

Market marginality chart for the overall market
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Employees in the company, segment and market as a whole

Number of employees in the company Hasbro Inc.

Hasbro is a global gaming and entertainment company, owning brands such as Monopoly and Transformers. Its team consists of designers, marketers, and licensing specialists. The dynamics in this chart reflect its strategy of transforming brands into multimedia franchises, which requires investment in content creation and digital games.

Chart of the number of employees in the company Hasbro Inc.
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Share of the company's employees Hasbro Inc. within the market segment - Leisure games

Hasbro is one of the world's largest toy and board game companies, owning iconic brands like Monopoly, Transformers, and My Little Pony. This chart demonstrates its creative and production scale. It reflects Hasbro's significant share of the industry's toy designers, marketers, and licensing specialists.

Graph of the company's share of employees Hasbro Inc. within the market segment - Leisure games
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Number of employees in the market segment - Leisure games

Hasbro is one of the world's largest toy and board game companies, owning brands such as Monopoly and Transformers. This chart reflects seasonality and trends in the entertainment industry. Employment dynamics depend on the success of film franchises, consumer preferences, and competition from digital entertainment.

Graph of the number of employees in the market segment - Leisure games
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Number of employees in the market as a whole

Hasbro is one of the world's leading manufacturers of toys and board games. The company's success depends on consumer spending on entertainment. This employment rate chart is a barometer of family financial well-being. Parents' stable employment and rising incomes directly impact their willingness to spend on children's products, especially during the holiday season.

Chart of the number of employees in the market as a whole
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Market capitalization per employee (in thousands of dollars) of the company, segment, and market as a whole

Market capitalization per employee (in thousands of dollars) of the company Hasbro Inc. (HAS)

Hasbro is a giant in the toy and entertainment world, owning brands like Transformers and Monopoly. This chart shows how the market values โ€‹โ€‹its intellectual property. The dynamics of the market capitalization per employee reflect not so much production efficiency as the company's ability to monetize its brands through films, games, and licensing.

Chart of market capitalization per employee (in thousands of dollars) of the company Hasbro Inc. (HAS)
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Market capitalization per employee (in thousands of dollars) in the market segment - Leisure games

Hasbro, Inc. is one of the world's largest toy and board game companies, owning brands such as Monopoly, Transformers, and Dungeons & Dragons. This chart shows the industry average market capitalization per employee. It helps assess how effectively the market perceives Hasbro to utilize its workforce to create, market, and monetize its powerful intellectual property.

Market capitalization per employee (in thousands of dollars) by market segment - Leisure games
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Market capitalization per employee (in thousands of dollars) for the overall market

Hasbro is one of the world's largest toy and board game companies, owning brands like Monopoly and Transformers. The company's value is determined by the strength of its brands and intellectual property. This chart shows how the market values โ€‹โ€‹a creative company, where value is created by designers and marketers, not just production workers.

Market capitalization per employee (in thousands of dollars) for the overall market
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Profit per employee (in thousands of dollars) for the company, segment, and market as a whole

Profit per employee (in thousands of dollars) of the company Hasbro Inc. (HAS)

Hasbro is one of the world's leading manufacturers of toys and board games (Transformers, Monopoly, Magic: The Gathering). Their business is creating and marketing brands. This chart shows how successfully the company monetizes its intellectual property. It measures how much revenue each designer, marketer, and employee brings in by transforming ideas and franchises into physical toys and digital entertainment.

Company Profit Per Employee (in thousands of dollars) Chart Hasbro Inc. (HAS)
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Profit per employee (in thousands of dollars) in the market segment - Leisure games

Hasbro is a giant of toys (Nerf) and IP (D&D, Magic: The Gathering). This chart shows the benchmark for "Games" (Toys). The average profit per employee in this sector is a compromise. The benchmark averages the low-margin, labor-intensive "physical" business (toys) and the highly profitable "digital" business (Wizards of the Coast/IP).

Chart of profit per employee (in thousands of dollars) in the market segment - Leisure games
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Profit per employee (in thousands of dollars) for the market as a whole

Hasbro is a global gaming and entertainment company, owning brands such as Monopoly and Transformers. Its business is the creation and marketing of intellectual property. This chart shows how successful brands and licensing can generate significant revenue, but physical toy production requires a large workforce.

Chart of profit per employee (in thousands of dollars) for the market as a whole
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Sales to employees of the company, segment and market as a whole

Sales per company employee Hasbro Inc. (HAS)

Hasbro is a giant in the toy and entertainment industry, owning brands like Monopoly and Transformers. This chart shows the effectiveness of its business model, from design to sales. It measures the revenue generated by each employee. The dynamics of this indicator reflect the success of new products, licensing deals, and adaptation to changing gaming trends.

Sales chart per company employee Hasbro Inc. (HAS)
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Sales per employee in the market segment - Leisure games

Hasbro is a global company that owns a portfolio of iconic toy and game brands (Transformers, Dungeons & Dragons, Magic: The Gathering). This metric reflects how effectively their team (designers, marketers) monetizes this intellectual property, especially compared to their main competitor Mattel and other entertainment market players.

Sales per employee chart in the market segment - Leisure games
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Sales per employee for the market as a whole

Hasbro, Inc. is one of the world's largest toy and board game companies (brands include Monopoly, Magic: The Gathering, Transformers, and Play-Doh). This chart shows how much revenue each employee generates. It reflects not only sales of physical toys but also the growing value of their intellectual property (IP), which is licensed for films, video games, and digital entertainment.

Sales per employee chart for the market as a whole
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Short shares by company, segment and market as a whole

Shares shorted by company Hasbro Inc. (HAS)

Hasbro is a global leader in the toy and entertainment industry, owning brands such as Monopoly, Transformers, and Dungeons & Dragons. This chart highlights bearish bets. Bears may be concerned that the company is losing market share to Lego and Mattel, that its film business isn't generating the expected profits, or that children are increasingly choosing digital entertainment.

Short Shares Chart for the Company Hasbro Inc. (HAS)
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Shares shorted by market segment - Leisure games

Hasbro is a global leader in toys (Transformers, Play-Doh) and games (Dungeons & Dragons, Magic: The Gathering). This chart shows overall short positions in the leisure and toy sector. High short positions in the industry signal that investors expect consumer spending on discretionary goods to decline due to inflation or a recession.

Chart of the share of shares shorted by market segment - Leisure games
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Shares shorted by the overall market

Hasbro (HAS) is an entertainment giant, owning brands from Transformers to Monopoly and, most importantly, Magic: The Gathering. This chart shows the overall level of fear. As pessimism rises, investors worry: are toys a "luxury" that will be abandoned during a recession? Or do their "geek franchises" (Magic) have a loyal, "defensive" audience?

Chart of the percentage of shares shorted across the market as a whole
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RSI 14 indicator for a company, segment, and market as a whole

The company's RSI 14 indicator Hasbro Inc. (HAS)

Hasbro isn't just about toys (Transformers); it's also about mega-profitable franchises (Magic: The Gathering, D&D). **This chart** measures hype. A strong report showing explosive growth in their digital segment (Magic) or a box office success for a new film can trigger euphoria, pushing **This chart** into overbought territory (above 70).

RSI 14 indicator chart for the company's stock Hasbro Inc. (HAS)
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RSI 14 Market Segment - Leisure games

Hasbro (HAS) isn't just toys (Transformers, My Little Pony), it's intellectual property. Their main cash cows are magic (Magic: The Gathering) and D&D. This indicator shows the "temperature" of the entire gaming sector. It helps understand: is HAS oversold due to a decline in toys, or is there a general cooling in the sector?

RSI 14 indicator chart for stocks of companies in the market segment - Leisure games
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RSI 14 for the overall market

Hasbro (HAS) is one of the world's largest toy and game companies, owning brands such as Monopoly and Transformers. Their business depends on consumer spending on entertainment. This market "temperature" indicator helps gauge the underlying market conditions. In times of panic, parents may cut back on expensive toys, which impacts Hasbro's sales.

RSI 14 indicator chart for stocks of companies across the market as a whole
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Analyst consensus forecast for the company's share price, the segment, and the market as a whole

Analyst consensus stock price forecast HAS (Hasbro Inc.)

Hasbro is a global giant in the toy and entertainment industry. They own the Magic: The Gathering, Dungeons & Dragons, Peppa Pig, and Monopoly brands. This chart is a collective 12-month forecast from analysts. It reflects their expectations for sales in the board game segment (Wizards of the Coast) and a recovery in demand for traditional toys.

A chart showing analyst consensus forecasts for the expected stock price. HAS (Hasbro Inc.)
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The difference between the consensus estimate and the actual stock price HAS (Hasbro Inc.)

Hasbro is one of the world's largest toy and game makers. Their portfolio includes Transformers, Monopoly, and digital assets Dungeons & Dragons and Magic: The Gathering. This chart shows analysts' confidence in their restructuring plan and the growth of their digital gaming brands. It reflects the gap between their target price and their current price.

A chart showing the difference between the consensus forecast and the actual stock price. HAS (Hasbro Inc.)
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Analyst consensus forecast for stock prices by market segment - Leisure games

Hasbro is one of the world's kings of toys and games. It owns both physical brands (Transformers) and digital ones (Magic: The Gathering, D&D). This chart shows analysts' overall expectations for the entire leisure sector. It reflects whether experts believe consumers will continue to spend on games or expect to economize.

A chart showing analyst consensus price forecasts for stocks in a market segment. - Leisure games
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Analysts' consensus forecast for the overall market share price

Hasbro is a giant in the toy and game industry (Transformers, Dungeons & Dragons, Magic: The Gathering). Toys are discretionary spending. Market expectations, visible in this chart, influence their customers. If experts predict a recession, parents save. But their Magic segment (adult games) may be more resilient.

A chart showing analyst consensus forecasts for the overall market share price.
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AKIMA index of the company, segment and market as a whole

AKiMA Company Index Hasbro Inc.

Hasbro isn't just a toy maker (Transformers, Play-Doh); it's the owner of powerful intellectual property (IP). Their main assets are Dungeons & Dragons and the mega-profitable card game Magic: The Gathering. This chart reflects their complex model: it weighs the cyclical nature of toy sales against the stable, high-margin revenue of their game franchises.

AKIMA Index Chart for the Company Hasbro Inc.
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AKIMA Market Segment Index - Leisure games

Hasbro is one of the two giants in the toy world (along with Mattel); the company owns enduring brands (Transformers, D&D, Magic: The Gathering) and is trying to become a media empire. This aggregate metric evaluates companies. The chart shows the sector average. It's a benchmark: to what extent does the strength of Hasbro's brands (especially D&D/Magic) differentiate it from the average competitor?

AKIMA Market Segment Index Chart - Leisure games
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The AKIM Index for the overall market

Hasbro is one of the two giants (alongside Mattel) in the toy industry, owning brands such as Magic: The Gathering, D&D, and Transformers. This chart, which reflects the market average, provides a macro backdrop. It helps assess how Hasbro, whose business is cyclical and dependent on consumer leisure spending, compares to the overall macroeconomic situation.

AKIM Index chart for the overall market
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