GURU.Markets stock price, segment price, and overall market index valuation
The company's share price Roblox Corporation
Roblox isn't just a game, but an entire platform for creating and monetizing user-generated content. Its share price depends on the growth of its active users, especially among children and teenagers, and the time they spend in its metaverse making in-game purchases.
Share prices of companies in the market segment - Leisure games
Roblox isn't just a game, but a platform for creating and monetizing user-generated content. Its business is comprised entirely of this segment. We classify it as part of the Leisure Games sector, and the graph below reflects the dynamics of the entire metaverse and online entertainment industry.
Broad Market Index - GURU.Markets
Roblox is a global online platform that allows users to create their own games and worlds and play others' creations. Its popularity makes it a prominent player in the GURU.Markets index. The chart below shows the entire market. Find out how Roblox compares to the overall market dynamics.
Change in the price of a company, segment, and market as a whole per day
RBLX - Daily change in the company's share price Roblox Corporation
For Roblox, a popular gaming platform, daily price changes are a measure of its volatility and response to gaming trends and user engagement. While the graph of these fluctuations is unspectacular, it is an important component of the formulas on System.GURU.Markets.
Daily change in the price of a set of shares in a market segment - Leisure games
The Roblox gaming platform has created a unique niche in the entertainment sector. This chart shows the average daily volatility of the entire gaming industry. Comparing this to Roblox's performance helps us understand how sensitive its business model, based on user-generated content and a virtual economy, is to industry trends.
Daily change in the price of a broad market stock, index - GURU.Markets
Roblox is a popular online platform that allows users to create and play games. The company is a key player in the metaverse concept. The chart below shows the overall volatility of the tech sector, of which Roblox is one of the most dynamic and talked about.
Dynamics of market capitalization of the company, segment and the market as a whole over 12 months
Annual dynamics of the company's market capitalization Roblox Corporation
Roblox, a unique gaming platform and metaverse, has focused on expanding its audience and monetization over the past year. The year-over-year stock performance, shown in the chart, reflects the market's assessment of its ability to transform from a teen phenomenon into a sustainable business.
Annual dynamics of market capitalization of the market segment - Leisure games
Roblox Corporation has created a unique platform where users create and monetize their own games. This distinguishes it from traditional game studios, which incur enormous development costs. Roblox's stock price demonstrates the extent to which investors believe in this metaverse model compared to the traditional entertainment sector.
Annual dynamics of market capitalization of broad market stocks, index - GURU.Markets
Roblox Corporation operates a unique gaming platform where users create their own games. Its growth depends on the engagement of its audience, primarily children and teenagers, and the ability to monetize this ecosystem. It's a company whose trajectory is determined not by economics, but by network effects and trends in digital entertainment.
Dynamics of market capitalization of the company, segment and the market as a whole for the month
Monthly dynamics of the company's market capitalization Roblox Corporation
Roblox, a gaming metaverse, depends on the engagement of its user base, which is primarily made up of children and teenagers, for its market capitalization. The monthly fluctuations on the chart reflect data on daily active users (DAU) and in-game purchases (Bookings), which are key metrics of its operations.
Monthly dynamics of market capitalization of the market segment - Leisure games
This chart shows the dynamics of the interactive entertainment sector, where Roblox has created a unique platform. Its movements reflect the growth in the number of active users and their spending on virtual currency (Robux). It's a barometer of the popularity of metaverses among young audiences.
Monthly dynamics of market capitalization of broad market stocks, index - GURU.Markets
Roblox isn't just a game, but a global online platform where users create and monetize their own games and worlds. It's a growth story in the metaverse. The chart below shows investors' overall risk appetite. Roblox shares, like other growth companies without stable profits, are highly sensitive to overall market sentiment.
Dynamics of market capitalization of the company, segment and the market as a whole for the week
Weekly dynamics of the company's market capitalization Roblox Corporation
Roblox Corporation, a game creation and monetization platform targeting a young audience, demonstrates weekly dynamics based on user engagement data (daily active users, hours played) and their spending on the virtual currency Robux. This is a barometer of the metaverse economy.
Weekly dynamics of market capitalization of the market segment - Leisure games
Roblox, as a unique platform at the intersection of gaming and social media, often follows its own trajectory, distinct from the traditional gaming sector. Its dynamics depend on user engagement and spending data. This chart allows for comparison with giants like EA or Take-Two, highlighting the differences in their business models.
Weekly dynamics of market capitalization of stocks of the broad market, index - GURU.Markets
Roblox is a popular metaverse gaming platform for children and teenagers. Its shares are highly volatile and sensitive to gaming industry trends and user growth. The chart shows how much its dynamics deviate from the stable market, reflecting the hype and risks of the sector.
Market capitalization of the company, segment and market as a whole
RBLX - Market capitalization of the company Roblox Corporation
Roblox's market capitalization chart reflects investors' faith in the metaverse concept. Its high post-IPO valuation is based on the popularity of its platform, where millions of users, primarily children and teenagers, play and create their own worlds. Its price dynamics reflect how the market is assessing its ability to monetize this audience over the long term.
RBLX - Share of the company's market capitalization Roblox Corporation within the market segment - Leisure games
Roblox has created a unique platform where users create and monetize their own games, capturing a huge share of the children and teen market. Its market cap reflects the potential of its metaverse, where entertainment, communication, and commerce merge.
Market capitalization of the market segment - Leisure games
The graph below shows the market capitalization of the online gaming and metaverse sector. Roblox isn't just a game, but an entire platform for creating user-created worlds. The growth of this market reflects how the younger generation spends time and socializes. Roblox is at the forefront of this trend, but faces intense competition and monetization challenges.
Market capitalization of all companies included in a broad market index - GURU.Markets
Roblox Corporation has created not just a game, but an entire platform-metaverse where users create and monetize their own worlds. Its market capitalization is a bet on the future of interactive entertainment. The chart below shows the growing importance of the creator economy.
Book value capitalization of the company, segment and market as a whole
RBLX - Book value capitalization of the company Roblox Corporation
Roblox's book value is its technology platform and cloud infrastructure, which powers the eponymous gaming metaverse. While it has few physical assets, its balance sheet reflects the massive investment it has made in creating this virtual world. The chart tells the story of how the company is building an intangible yet incredibly valuable foundation for a new type of economy.
RBLX - Share of the company's book capitalization Roblox Corporation within the market segment - Leisure games
Cadence Design Systems creates the software used to design nearly all modern chips. The chart reflects its share of physical assets related to design automation R&D. These are its technology centers where tools for the engineers of the future are developed.
Market segment balance sheet capitalization - Leisure games
Roblox is a metaverse platform. Compared to the capital-intensive IT sector, it's asset-light. The industry's asset chart reflects the value of data centers. Roblox operates on cloud infrastructure; its capital comes not from its servers, but from its community of developers and users.
Book value of all companies included in the broad market index - GURU.Markets
Roblox Corporation has created not just a game, but an entire platform—a metaverse—for creativity. Its book value reflects the powerful cloud infrastructure needed to support millions of simultaneous users, as well as investments in security and the development of tools for creators.
The ratio of market capitalization to book capitalization of a company, segment, and the market as a whole
Market capitalization to book capitalization ratio - Roblox Corporation
Roblox Corporation isn't a game, but a platform. It doesn't have any significant physical assets. Its enormous market valuation is a premium on its vision for the Metaverse, its massive and engaged audience, and its creator-driven economy.
Market to book capitalization ratio in a market segment - Leisure games
Roblox isn't just a game, but a platform for creating and monetizing user-generated content, a kind of metaverse for children and teenagers. Its value lies in its community and network effect. This chart shows how much investor expectations for the future of the platform and the creator economy exceed its current financial performance and assets.
Market to book capitalization ratio for the market as a whole
Roblox Corporation has created a unique online platform where users, primarily children and teenagers, can create and play games. Its value lies in its massive, engaged audience and creator economy. Compared to the average market valuations shown in the chart, Roblox's premium reflects its potential to become a metaverse for the younger generation.
Debts of the company, segment and market as a whole
RBLX - Company debts Roblox Corporation
For Roblox, a platform for creating and playing online games, a debt strategy is aimed at supporting the growth of its ecosystem. The company can use debt to invest in infrastructure, developer tools, and expand into new markets. This chart reflects the company's financial policy as it builds its own metaverse.
Market segment debts - Leisure games
Roblox is a gaming platform and metaverse where users create their own games and worlds. The company has long invested in growing its audience and developers, despite operating at a loss. Investors are monitoring its path to profitability and how it manages its finances. This chart provides insight into the financial structure of one of the most popular platforms among young people.
Market debt in general
Roblox Corporation has created a unique platform where millions of users can create and play their own games and worlds. The company is at the forefront of the metaverse and user-generated content trend. This total debt chart illustrates the financial climate in which Roblox is investing in developing its platform to retain its audience and achieve profitability.
Debt to book value of the company, segment and market as a whole
The company's debt to book capitalization ratio Roblox Corporation
Roblox has created a unique metaverse platform where users, primarily children and teenagers, can create and play games. This chart shows the company's financial strategy, which continues to invest in growth. Debt can be used to expand infrastructure and attract developers, but the company faces the challenge of achieving sustainable profitability.
Market segment debt to market segment book capitalization - Leisure games
Roblox has created a unique platform where users can create their own games and worlds. This is a rapidly growing segment of the entertainment industry. This chart shows how the company is funding its technology platform and growth. It compares its debt load to the overall market capitalization of the gaming and internet sectors, reflecting its investments in the future.
Debt to book value of all companies in the market
Roblox, the creator of the popular gaming metaverse, is actively investing in the development of its platform. This chart places its financial strategy in a broader economic context. It shows how the company's debt load, aimed at funding future growth, compares to the average debt load of all public companies.
P/E of the company, segment and market as a whole
P/E - Roblox Corporation
This chart for Roblox, a popular online gaming platform, shows how the market views its potential to become a "metaverse" for younger generations. A company's P/E (when profitable) reflects less current revenue and more investors' faith in its ability to retain its audience and monetize its virtual economy in the future.
P/E of the market segment - Leisure games
Roblox Corporation is more than just a game, but a global online platform and metaverse where millions of users create and play their own games and worlds. This chart shows the average valuation for the interactive entertainment sector, helping us understand the premium investors are willing to pay for Roblox's vision of the future of the internet and the engagement of its young audience.
P/E of the market as a whole
Roblox Corporation has created a unique online platform where users, primarily children and teenagers, can create and play games. Its valuation is a bet on the development of the metaverse and the creator economy. General economic sentiment, reflected in this chart, influences consumer spending on the virtual currency Robux, which is the foundation of its economy.
Future P/E of the company, segment and market as a whole
Future (projected) P/E of the company Roblox Corporation
Roblox Corporation is more than just a game, but an online platform and metaverse where users can create and play games created by other users. This chart reflects investor expectations for the growth of the creator economy and audience engagement. The company's valuation is a bet on its ability to become the leading platform for social interaction in the digital world.
Future (projected) P/E of the market segment - Leisure games
Roblox has created a unique gaming platform—a metaverse—where millions of users, primarily children and teenagers, can create their own games and worlds. This chart reflects investors' faith in the future of metaverses. Comparing its profitability forecasts with the gaming sector reveals the premium the market is paying for its unique concept and audience engagement.
Future (projected) P/E of the market as a whole
Roblox Corporation has created a unique platform where users, primarily children and teenagers, can create and play their own games. It's a metaverse in action. The company's growth depends on audience engagement and monetization. This graph of general technology expectations provides the backdrop against which investors evaluate the long-term prospects of such innovative platforms.
Profit of the company, segment and market as a whole
Company profit Roblox Corporation
Roblox Corporation operates an online platform that allows users to create and play games created by other users. The company generates revenue through the sale of Robux, a virtual currency that players spend on items and experience within the platform. This chart shows the company's progress toward monetizing its large and engaged audience.
Profit of companies in the market segment - Leisure games
Roblox Corporation has created a unique online platform that allows users to create and play games created by other users. It's an entire metaverse with its own virtual economy. Its growing audience and engagement, particularly among young people, is an indicator of future trends in the entertainment and social media industries.
Overall market profit
Roblox Corporation operates a global online platform where millions of users, primarily children and teenagers, can play games created by other users and socialize. The company has created an entire developer economy. Roblox's growth reflects trends in the entertainment industry, the development of the metaverse, and the changing ways younger generations interact socially.
Future (predicted) profit of the company, segment and market as a whole
Future (projected) profit of the company Roblox Corporation
Roblox isn't just a game, but an entire online platform where users can create and share their own games. This graph reflects expectations for growth in the number of active users and their engagement. The company's key goal is to convert this growth into stable profits.
Future (predicted) profit of companies in the market segment - Leisure games
Roblox Corporation operates a global online platform where users can create and play 3D games created by other users. This chart illustrates profitability forecasts for the gaming and online sectors. It helps understand how growing user engagement and the monetization of the virtual economy impact Roblox's prospects.
Future (predicted) profit of the market as a whole
The dynamics in this chart reflect expectations for the popular online gaming platform. Roblox's profit forecast depends on the growth of daily active users and their spending on the virtual currency (Robux). The company's ability to attract developers to create new content and develop its advertising platform determines future growth.
P/S of the company, segment and market as a whole
P/S - Roblox Corporation
Roblox operates a popular online platform where users can create and play games. This chart shows how investors value its unique business model based on a virtual economy. The high multiple reflects expectations for user base growth and monetization as the metaverse evolves.
P/S market segment - Leisure games
Roblox Corporation operates a global online platform that allows users to create their own games and play games created by others. It is a key player in the metaverse. This chart shows the average revenue estimate in the gaming industry. It helps understand how investors view Roblox's user growth and monetization potential.
P/S of the market as a whole
Roblox Corporation is more than just a game; it's a platform where users create and monetize their own games and worlds. Its revenue is generated through the sale of the virtual currency Robux. This chart, which displays Roblox's average revenue estimate, helps us understand how the market views its unique business model and its potential to become a leading metaverse.
Future P/S of the company, segment and market as a whole
Future (projected) P/S of the company Roblox Corporation
Roblox Corporation operates an online platform of the same name, which allows users to create their own games and worlds. It's more of a metaverse for teenagers than a simple game. The company's future revenue depends on the growth of its user base and their spending on the virtual currency Robux. This chart shows how investors assess its potential to become a leading social interaction platform.
Future (projected) P/S of the market segment - Leisure games
Roblox Corporation has created a unique platform where millions of users, primarily children and teenagers, can create their own games and worlds. This chart shows how the market values this metaverse-to-metaverse. Do investors believe in its ability to monetize its massive audience and grow with it?
Future (projected) P/S of the market as a whole
Roblox Corporation is more than just a game, but an entire online platform where users can create and share their own games and worlds. Its success depends on audience engagement and the growth of in-game purchases. Roblox's revenue growth is an indicator of trends in the metaverse and creator economy, which influences long-term media forecasts.
Sales of the company, segment and market as a whole
Company sales Roblox Corporation
Roblox Corporation has created a unique online platform where users, primarily children and teenagers, can create their own games and play other people's games. The company makes money by selling the virtual currency Robux. This graph reflects audience engagement and their willingness to spend real money in the metaverse.
Sales of companies in the market segment - Leisure games
Roblox Corporation has created a unique online platform where users can not only play games but also create their own. It's an entire metaverse with its own economy based on the virtual currency Robux. This chart shows overall sales in the gaming industry, illustrating how new platforms focused on user-generated content are changing the entertainment landscape.
Overall market sales
Roblox Corporation operates a popular online platform that allows users to create their own games and worlds. It's an entire metaverse, particularly popular among children and teenagers. This graph, reflecting consumer entertainment spending, is important for Roblox because it influences users' willingness to spend real money on the virtual currency, Robux.
Future sales volume of the company, segment and market as a whole
Future (projected) sales of the company Roblox Corporation
Roblox operates an online platform of the same name, where users, primarily children and teenagers, can create their own games and play other people's games. The company generates revenue from the sale of the virtual currency Robux. This chart reflects analysts' expectations for user base growth and engagement, as well as spending on in-game items.
Future (projected) sales of companies in the market segment - Leisure games
Roblox Corporation operates a popular online platform where users can create and play games created by other users. This chart shows projected revenue for the entire interactive entertainment sector. It reflects the expected growth of the gaming industry and metaverses, which are key to monetizing the Roblox platform through the virtual currency Robux.
Future (projected) sales of the market as a whole
Roblox Corporation operates a popular online platform where users can create and play games. The company's revenue comes from the sale of Robux, a virtual currency that players spend on items and experience. This chart, reflecting economic sentiment, is important because spending on virtual goods is discretionary. Consumer confidence directly impacts the willingness to spend real money in-game.
Marginality of the company, segment and market as a whole
Company marginality Roblox Corporation
Roblox Corporation has created a unique online platform where users can create their own games and play other people's creations. This chart illustrates the creator economy, where the company makes money by selling the virtual currency Robux. The path to financial efficiency here is a balance between developer payouts and retaining a commission.
Market segment marginality - Leisure games
Roblox Corporation operates a unique online platform where users can create their own games and play games created by others. The company monetizes its economy through the sale of the virtual currency Robux. This metric reflects how user base growth and engagement, as well as the percentage Roblox retains from transactions, impact its operational efficiency.
Market marginality as a whole
Roblox Corporation operates a global online platform where users can play and create games. This chart shows average revenue. It illustrates the metaverse economy, where profitability depends on user engagement and their willingness to spend virtual currency (Robux). It's a business built on network effects and user-generated content.
Employees in the company, segment and market as a whole
Number of employees in the company Roblox Corporation
Roblox Corporation operates a unique online platform where millions of users, primarily children and teenagers, can create their own games and play the creations of others. This chart shows the growth of the team that supports this complex ecosystem. The increase in staff is due to investments in security, moderation, and the development of developer tools.
Share of the company's employees Roblox Corporation within the market segment - Leisure games
This chart illustrates the phenomenon of Roblox as a platform for the creation and consumption of user-generated content. Its rapidly growing share of employees in the entertainment sector reflects its unique position at the intersection of gaming, social media, and the metaverse. This team of engineers and moderators supports an ecosystem where millions of users create and monetize their own game worlds.
Number of employees in the market segment - Leisure games
Roblox Corporation created not just a game, but an entire platform-metaverse where users can create and monetize their own content. This has created an economy for millions of young developers. This graph illustrates how new digital platforms are changing the gaming industry and creating new forms of employment, especially for the creative class.
Number of employees in the market as a whole
Roblox isn't just a game; it's an immersive platform where users (mostly children and teens) create, share, and monetize their own 3D experiences. This graph reflects the economic status of parents. Roblox thrives on the sale of "Robux" (the in-game currency) that parents (these employees) buy for their children, funding this "metaverse."
Market capitalization per employee (in thousands of dollars) of the company, segment, and market as a whole
Market capitalization per employee (in thousands of dollars) of the company Roblox Corporation (RBLX)
Roblox isn't a game, but a platform for game creation and social interaction. The company provides tools to millions of developers. Its high market capitalization per employee reflects the value of this ecosystem and network effects, not its own content production.
Market capitalization per employee (in thousands of dollars) in the market segment - Leisure games
Roblox isn't a game, but a platform where users create and monetize content. This "user-generated content" model should be highly scalable. This chart shows the market value per *corporate* employee, testing the effectiveness of this "metaverse" as a business model.
Market capitalization per employee (in thousands of dollars) for the overall market
Roblox Corporation isn't just a game, but a platform for creating and monetizing user-generated content. This graph shows a high employee value, as the primary value is created not by the company itself, but by the millions of developers on the platform. Roblox provides the tools and takes a commission, which is a highly efficient business model.
Profit per employee (in thousands of dollars) for the company, segment, and market as a whole
Profit per employee (in thousands of dollars) of the company Roblox Corporation (RBLX)
Roblox (RBLX) isn't a game, but a metaverse platform where millions of users (mostly children) create and monetize their own games. The company makes money by selling virtual currency (Robux). This chart shows the effectiveness of the "creator economy." Roblox employees create tools, and millions of independent developers generate revenue.
Profit per employee (in thousands of dollars) in the market segment - Leisure games
Roblox is a gaming platform metaverse. This chart shows the benchmark for "Leisure Games." In this sector, labor profitability is high. The unique feature of "platforms" (like Roblox) is that they don't create games themselves, but provide the tools. Their engineering staff services millions of independent developers, generating a commission.
Profit per employee (in thousands of dollars) for the market as a whole
Roblox Corporation operates an online platform of the same name where users, primarily children and teenagers, can create their own games and play games created by others. It's a metaverse with its own virtual economy. This graph illustrates the effectiveness of a business model where content is created by users themselves, and the company merely provides the tools and platform.
Sales to employees of the company, segment and market as a whole
Sales per company employee Roblox Corporation (RBLX)
Roblox Corporation has created a unique platform where users create and monetize games themselves. This graph demonstrates the effectiveness of user-generated content. The company provides the tools and infrastructure, and millions of enthusiastic developers fill it with content. This allows it to achieve enormous scale with a modest staff.
Sales per employee in the market segment - Leisure games
Roblox Corporation operates an online platform of the same name where users can create and play games. This chart shows the average revenue per employee in this segment. It demonstrates how productive the Roblox team is at monetizing this user "metaverse" (via Robux) compared to other gaming and social platforms.
Sales per employee for the market as a whole
Roblox isn't a game, but a platform where millions of users (mostly children) create their own games and worlds. Roblox provides tools (Roblox Studio) and currency (Robux). It has a unique UGC (User-Generated Content) model. This graph shows how the platform monetizes the creations of its millions of users by taking a percentage of transactions.
Short shares by company, segment and market as a whole
Shares shorted by company Roblox Corporation (RBLX)
Roblox is a gaming platform and metaverse where users (mostly children and teenagers) create their own games. The bearish sentiment seen in this chart reflects doubts about the business model. The bearish sentiment points to slowing user growth after the pandemic, high infrastructure costs, and risks related to child safety on the platform.
Shares shorted by market segment - Leisure games
Roblox Corporation has created a metaverse platform where users (mostly children and teenagers) can create and play their own games. This chart reflects the overall sentiment in the sector. It reflects investor concerns that the hype around "metaverses" has faded or that the children's gaming market will face a slowdown after the pandemic boom.
Shares shorted by the overall market
Roblox isn't just a game, but an entire metaverse platform where users create their own worlds. The company's business depends on player spending (Robux purchases) and investor sentiment in the "future" sector. This chart shows the overall level of fear. When it rises, consumers cut back on entertainment, and investors flee unprofitable "metaverse" stocks.
RSI 14 indicator for a company, segment, and market as a whole
The company's RSI 14 indicator Roblox Corporation (RBLX)
Roblox is a metaverse gaming platform where users create their own content. This chart measures momentum. "Overbought" (above 70) indicates hype around the metaverse and euphoria from user growth. "Oversold" (below 30) indicates a "hangover": investors fear a growth slowdown (children are out on the streets after the pandemic) and massive R&D costs that are preventing the company from turning a profit.
RSI 14 Market Segment - Leisure games
Roblox (RBLX) isn't just a game, but a platform-builder ("metaverse") where users create their own worlds. Success depends on audience engagement and Robux spending. This indicator shows the "temperature" of the entire gaming sector. It helps understand whether Roblox is oversold due to a post-pandemic growth slowdown or a general cooling off in the gaming industry.
RSI 14 for the overall market
Roblox isn't just a game; it's an entire "metaverse," a platform where users create their own worlds and experiences. It's a business built on the engagement of a young audience. Like many "future technologies," Roblox shares are very sensitive to this price chart. Market euphoria allows investors to dream about the future. Panic forces them to count their current losses.
Analyst consensus forecast for the company's share price, the segment, and the market as a whole
Analyst consensus stock price forecast RBLX (Roblox Corporation)
This chart reflects analysts' expectations for the Roblox "metaverse." Their price targets are based on engagement metrics (DAU growth) and, more importantly, monetization (Bookings per DAU). The consensus forecast is a bet on the platform's ability to attract not only children but also older audiences, as well as the success of its advertising business.
The difference between the consensus estimate and the actual stock price RBLX (Roblox Corporation)
Roblox isn't just a game, but an entire platform-metaverse where millions of users (mostly children and teenagers) create their own worlds and games. Their goal is monetization and growing their audience. This chart shows how confident analysts are in their ability to convert playtime into real dollars. It reflects the gap between the target price and the current price.
Analyst consensus forecast for stock prices by market segment - Leisure games
Roblox isn't just a game, but an entire platform—a "metaverse"—where users create their own worlds and earn money. Its audience is primarily children and teenagers. This chart shows analysts' general expectations for the entire gaming sector. It reflects whether experts believe the "creator economy" is sustainable or whether they see a slowdown in growth.
Analysts' consensus forecast for the overall market share price
Roblox Corporation has created an entire metaverse where users, primarily children and teenagers, create their own games and spend the virtual currency Robux. This graph of overall market sentiment is important. Spending on Robux is discretionary, using pocket money. If the economy is down (market pessimism), parents cut back on their children's entertainment budgets.
AKIMA index of the company, segment and market as a whole
AKiMA Company Index Roblox Corporation
Roblox isn't just a game, but an entire platform-metaverse where millions of users (mostly children and teenagers) create, share, and monetize their own games. This graph is an engagement indicator. Its dynamics depend on the growth of the number of daily active users (DAU) and the amount of money (Bookings) they spend on the virtual currency Robux.
AKIMA Market Segment Index - Leisure games
Roblox Corporation operates a unique online gaming platform where users (mostly children and teenagers) create and monetize their own games. This comprehensive index evaluates companies. The chart shows the average value for the segment. This benchmark: how does this metaverse business model, based on user-generated content (UGC), differentiate Roblox from the average competitor?
The AKIM Index for the overall market
Roblox isn't just a game, but a platform for creating custom 3D worlds that has become a phenomenon among young audiences. The company monetizes creators' economies through the virtual currency Robux. This chart, which reflects the market average, is important for context. It helps assess how Roblox, which relies on consumer spending on entertainment, compares to the overall macroeconomic situation that impacts household budgets.