GURU.Markets stock price, segment price, and overall market index valuation
The company's share price Take Two Interactive Software
Take-Two Interactive, creator of iconic games like Grand Theft Auto, lives by the laws of the entertainment industry. Its stock price surges are often tied to the announcements and releases of blockbusters, demonstrating how creative success and player anticipation directly translate into market capitalization.
Share prices of companies in the market segment - Leisure games
Take-Two is one of the world's leading video game publishers, owning the iconic Grand Theft Auto (GTA) and NBA 2K franchises. We classify it as part of the Leisure Games sector, and the chart below reflects the overall dynamics of this segment, driven by the release cycles of new hits.
Broad Market Index - GURU.Markets
Take-Two Interactive is a leading video game developer and publisher, owning franchises such as Grand Theft Auto and NBA 2K. The company is a component of the GURU.Markets index. The chart below represents the market. See how new game releases impact Take-Two's stock relative to the overall trend.
Change in the price of a company, segment, and market as a whole per day
TTWO - Daily change in the company's share price Take Two Interactive Software
Take-Two Interactive is a leading video game publisher, owning franchises such as Grand Theft Auto. Its daily share price fluctuations reflect the high volatility of the gaming industry. This metric is a key element in the formula system at System.GURU.Markets.
Daily change in the price of a set of shares in a market segment - Leisure games
Take-Two Interactive Software, Inc. is a leading video game publisher. This chart reflects the highly volatile nature of the gaming industry. Comparing it to Take-Two's performance, which hinges on the success of major releases (like Grand Theft Auto), helps us understand how susceptible its business model is to the cyclical nature of hits.
Daily change in the price of a broad market stock, index - GURU.Markets
Take-Two Interactive is a leading video game developer and publisher, known for its Grand Theft Auto and NBA 2K series. The gaming industry is volatile and relies on the success of major releases. The chart below shows average fluctuations in the entertainment sector, helping to assess how Take-Two responds to trends.
Dynamics of market capitalization of the company, segment and the market as a whole over 12 months
Annual dynamics of the company's market capitalization Take Two Interactive Software
Take-Two, publisher of the legendary Grand Theft Auto and NBA 2K game series, has been the focus of investor attention over the past year, with anticipation of its upcoming blockbusters. The year-over-year stock price performance, shown in the chart, reflects these expectations and the state of the entire gaming industry.
Annual dynamics of market capitalization of the market segment - Leisure games
Take-Two Interactive owns iconic gaming franchises like Grand Theft Auto and NBA 2K. Its business model relies on rare but wildly popular releases, creating a pronounced cyclical nature. The chart below shows how expectations for future hits impact its stock price compared to companies that release games more regularly.
Annual dynamics of market capitalization of broad market stocks, index - GURU.Markets
Take-Two Interactive is a developer and publisher of popular video games, including the Grand Theft Auto and NBA 2K series. Its performance is heavily dependent on the release cycle of new games. A successful blockbuster release can trigger explosive stock growth, which is completely unrelated to the overall economic situation.
Dynamics of market capitalization of the company, segment and the market as a whole for the month
Monthly dynamics of the company's market capitalization Take Two Interactive Software
For Take-Two Interactive Software (TTWO), a leader in the video game industry, Perf_Month_Co reflects monthly expectations for the release of major new titles and the life cycle of existing franchises. Short-term spikes are driven by announcements, release dates, and the success of in-game purchases, which directly reflects the operating cycle of monetization in the entertainment industry.
Monthly dynamics of market capitalization of the market segment - Leisure games
This chart reflects the dynamics of the video game sector, where Take-Two is one of the largest publishers. Its movements are cyclical and dependent on the release of major hits, such as Grand Theft Auto. Anticipation of a new release can cause significant fluctuations.
Monthly dynamics of market capitalization of broad market stocks, index - GURU.Markets
Take-Two Interactive is behind iconic gaming franchises like Grand Theft Auto and NBA 2K. The company's success depends on the release of highly anticipated hits, not on general economic cycles. The chart below shows overall market sentiment, which makes it interesting to see how anticipation for new releases has driven Take-Two shares to operate independently of the market.
Dynamics of market capitalization of the company, segment and the market as a whole for the week
Weekly dynamics of the company's market capitalization Take Two Interactive Software
Shares of Take-Two Interactive, publisher of hits like Grand Theft Auto and NBA 2K, reflect the expectations of gamers and investors every week. Price movements reflect new game announcements, sales data, and general trends in the interactive entertainment industry, where one hit can change everything.
Weekly dynamics of market capitalization of the market segment - Leisure games
The video game industry is driven by release cycles and consumer trends. Weekly performance across the industry reflects the success of major hits and the shift to the "games as a service" model. This chart captures this overall backdrop, allowing us to assess the success of Take-Two's mega-franchise strategy.
Weekly dynamics of market capitalization of stocks of the broad market, index - GURU.Markets
Take-Two Interactive is a publisher of popular video games, including the Grand Theft Auto and NBA 2K series. The company's success depends on releasing hits. This chart shows how Take-Two shares compare to the market: are they following a release cycle, or are they more influenced by general consumer trends and investor sentiment?
Market capitalization of the company, segment and market as a whole
TTWO - Market capitalization of the company Take Two Interactive Software
Take-Two Interactive's market capitalization chart tells the story of the creation of several of the most successful gaming franchises in history, most notably Grand Theft Auto. Its sharp rises are often associated with the announcement or release of new GTA installments. Its share price dynamics reflect the market's assessment of the company's ability to create cultural phenomena that generate billions of dollars in revenue.
TTWO - Share of the company's market capitalization Take Two Interactive Software within the market segment - Leisure games
Take-Two Interactive is the owner of iconic gaming franchises like Grand Theft Auto and NBA 2K. Its market share may not be the largest, but the weight of its hits is enormous. Its market capitalization reflects the company's ability to create blockbusters that generate billions of dollars and shape culture for years to come.
Market capitalization of the market segment - Leisure games
Take-Two Interactive is a leading video game publisher, owning the iconic Grand Theft Auto and NBA 2K franchises. The chart below shows the overall market capitalization of the gaming industry. Its growth reflects the emergence of video games as a key form of entertainment in a world where creating blockbusters requires massive investment.
Market capitalization of all companies included in a broad market index - GURU.Markets
Take-Two Interactive is the publisher of iconic gaming franchises such as Grand Theft Auto and NBA 2K. Its market capitalization reflects its ability to create virtual worlds that captivate millions of players. The company's growth chart illustrates how the interactive entertainment industry is becoming more powerful than film and music combined.
Book value capitalization of the company, segment and market as a whole
TTWO - Book value capitalization of the company Take Two Interactive Software
Take-Two Interactive's balance sheet isn't made up of factories, but rather its development studios, the rights to mega-franchises like GTA and Red Dead Redemption, and the capital accumulated from their sales. This is the real, creative foundation that creates virtual worlds. How has this "game" capital grown? The chart below shows its growth dynamics between hit releases.
TTWO - Share of the company's book capitalization Take Two Interactive Software within the market segment - Leisure games
Take-Two's immersive worlds are created by major development studios with cutting-edge equipment. The chart shows the share of these tangible assets in the gaming industry, reflecting the physical scale required to produce AAA games like Grand Theft Auto.
Market segment balance sheet capitalization - Leisure games
Video game development is primarily a creative and intellectual endeavor, making Take-Two a relatively "light" company. Compared to its media assets, its main asset is not its studios, but franchises like GTA. This allows it to maintain high profitability.
Book value of all companies included in the broad market index - GURU.Markets
Take-Two Interactive's book value isn't its factories, but its development studios, equipped with state-of-the-art hardware, and, more importantly, the rights to iconic franchises like Grand Theft Auto. The company's assets reflect its intellectual and technological capital, which creates virtual worlds. The chart shows how this entertainment empire looks in the real world.
The ratio of market capitalization to book capitalization of a company, segment, and the market as a whole
Market capitalization to book capitalization ratio - Take Two Interactive Software
Take-Two, the creator of Grand Theft Auto, has a market capitalization that far exceeds its tangible assets. Investors are paying not for the studio, but for its iconic gaming franchises, which are veritable money-making machines and boast millions of devoted fans.
Market to book capitalization ratio in a market segment - Leisure games
Take-Two Interactive is the publisher of iconic video games like Grand Theft Auto. Its main assets aren't discs or servers, but the intellectual property of its game universes. This metric demonstrates the colossal premium the market pays for future revenue from these massively popular franchises.
Market to book capitalization ratio for the market as a whole
Take-Two Interactive is the developer and publisher of iconic gaming franchises such as Grand Theft Auto and NBA 2K. The company's core assets are its intellectual property and development studios. This metric demonstrates the enormous premium the market pays for its ability to create blockbuster entertainment products with multi-billion dollar sales.
Debts of the company, segment and market as a whole
TTWO - Company debts Take Two Interactive Software
Take-Two Interactive, publisher of hits like Grand Theft Auto, used debt to finance its largest acquisition yetβZynga, a leader in mobile gaming. This chart illustrates how the company strategically diversified its business by significantly increasing its debt load.
Market segment debts - Leisure games
Take-Two Interactive is the publisher of iconic video games, including the Grand Theft Auto and NBA 2K series. Developing blockbuster games requires huge budgets and years of work. Debt can be used to finance development or for major acquisitions, as in the case of Zynga. This chart shows how the company manages its capital to create hits and expand into the mobile market.
Market debt in general
Take-Two Interactive is a developer and publisher of popular video games, including the Grand Theft Auto and NBA 2K series. Developing big-budget games requires significant investment, and growth is often achieved through acquisitions. This chart allows you to evaluate how the company finances its long-term projects and M&A strategy compared to overall debt market trends.
Debt to book value of the company, segment and market as a whole
The company's debt to book capitalization ratio Take Two Interactive Software
Take-Two Interactive, a publisher of popular video games, may use debt to finance the development of expensive projects or to acquire other studios. This chart shows the company's debt-to-equity ratio. It helps investors understand the company's aggressive growth strategy and the financial risks it poses in the dynamic gaming industry.
Market segment debt to market segment book capitalization - Leisure games
Take-Two Interactive, the publisher of popular gaming franchises such as Grand Theft Auto and NBA 2K, operates in an industry with long development cycles. This chart compares the company's debt to the overall market capitalization of the gaming sector. It helps understand how the company finances the creation of its blockbusters and how its financial position fluctuates depending on the release schedule.
Debt to book value of all companies in the market
Video game developer Take-Two Interactive has its own cycles associated with the release of major hits. This chart compares the company's debt to its overall market capitalization. It helps understand how the company's financial policies, which depend on the success of its products, differ from overall economic trends.
P/E of the company, segment and market as a whole
P/E - Take Two Interactive Software
Take-Two Interactive is a developer and publisher of popular video games, including franchises like Grand Theft Auto (GTA) and NBA 2K. This chart shows how investors evaluate the potential of future releases. The company's valuation soars in anticipation of new GTA installments, reflecting high expectations for record sales.
P/E of the market segment - Leisure games
Take-Two Interactive is one of the world's leading video game developers and publishers, owning iconic franchises like Grand Theft Auto (GTA) and Red Dead Redemption. This chart shows the average valuation for the gaming industry, providing insight into the premium the market is willing to pay for Take-Two's massive hits and creative potential.
P/E of the market as a whole
Take-Two Interactive, publisher of iconic game series like Grand Theft Auto and NBA 2K, depends on the success of its mega-hits. Is the company's valuation a reflection of general trends in the entertainment industry, or is it a tense anticipation of the next blockbuster that takes on a life of its own? This chart reveals just how unique its story is.
Future P/E of the company, segment and market as a whole
Future (projected) P/E of the company Take Two Interactive Software
Take-Two Interactive is the publisher of iconic video games, including the Grand Theft Auto and NBA 2K series. The company's future profits depend on the success of new releases and its ability to monetize its gaming universes. This chart reflects the market's high expectations for upcoming hits, which could bring the company record revenue.
Future (projected) P/E of the market segment - Leisure games
Take-Two Interactive is the publisher of iconic video games, including the Grand Theft Auto (GTA) and NBA 2K series, which generate billions of dollars in revenue. This chart shows analysts' forecasts for Take-Two's future profitability. It reflects the market's high expectations for upcoming releases, especially the highly anticipated GTA VI, and its ability to monetize its franchises.
Future (projected) P/E of the market as a whole
Take-Two Interactive, publisher of hits like Grand Theft Auto and NBA 2K, is a giant in the video game industry. Their revenue depends on successful releases and consumer spending on entertainment. This chart of overall expectations helps assess how the interactive entertainment sector is faring against the backdrop of the overall economic situation.
Profit of the company, segment and market as a whole
Company profit Take Two Interactive Software
Take-Two Interactive is the publisher of iconic video games, including the Grand Theft Auto and NBA 2K series. This chart illustrates the cyclical nature of the business, dependent on major releases. Revenue peaks coincide with the release of hit games, and the company's success is determined by its ability to create franchises that generate revenue for years.
Profit of companies in the market segment - Leisure games
Take-Two Interactive is the publisher of popular video game series such as Grand Theft Auto (GTA) and NBA 2K. This chart shows the financial health of the entertainment industry. The company's success depends on releasing highly anticipated hits that can generate revenue for years through in-game purchases, a key monetization model for the entire sector.
Overall market profit
Take-Two Interactive is a developer and publisher of popular video games, including hits like Grand Theft Auto and NBA 2K. The video game industry relies on consumer spending on entertainment. The overall state of the economy, reflected in this chart, influences player budgets. However, video games often show resilience even during economic downturns, as they are an accessible form of entertainment.
Future (predicted) profit of the company, segment and market as a whole
Future (projected) profit of the company Take Two Interactive Software
Take-Two Interactive Software is the publisher of iconic video games, including the Grand Theft Auto (GTA) and NBA 2K series. This chart shows analysts' expectations for future profits, which are heavily dependent on major game releases. Anticipation of a new GTA installment, for example, can dramatically change the company's long-term revenue forecasts.
Future (predicted) profit of companies in the market segment - Leisure games
Take-Two Interactive is the publisher of iconic video game series such as Grand Theft Auto (GTA) and Red Dead Redemption. The gaming industry profit forecasts presented in the chart reflect the release cycles of major titles and general entertainment trends. Investors eagerly await the release of the next GTA to assess its impact on the company's performance.
Future (predicted) profit of the market as a whole
Take-Two Interactive is the developer and publisher of popular video games, including the Grand Theft Auto and NBA 2K series. The video game industry has demonstrated long-term growth, but remains dependent on consumer spending on entertainment. The overall economic climate, reflected in this chart, influences consumers' willingness to spend money on new games and in-game purchases.
P/S of the company, segment and market as a whole
P/S - Take Two Interactive Software
Take-Two Interactive owns gaming franchises such as Grand Theft Auto and NBA 2K. This chart shows the premium investors are paying for the company's revenue. A high premium reflects confidence in its ability to create blockbuster games that generate revenue for years to come, and in the overall growth of the interactive entertainment industry.
P/S market segment - Leisure games
Take-Two Interactive is a leading video game developer and publisher, owning iconic franchises like Grand Theft Auto (GTA) and Red Dead Redemption. The company's revenue depends on the release of hit games. This chart shows the average valuation in the sector, which helps understand the premium investors are willing to pay for Take-Two's intellectual property.
P/S of the market as a whole
Take-Two Interactive is a leading video game developer and publisher, owning Rockstar Games (creators of Grand Theft Auto) and 2K. The company's revenue depends on the release of major game hits. This chart shows how the market values ββthe revenue of one of the gaming industry's leaders compared to the average estimates across all sectors.
Future P/S of the company, segment and market as a whole
Future (projected) P/S of the company Take Two Interactive Software
Take-Two Interactive is a publisher of popular video games, including franchises like Grand Theft Auto and NBA 2K. This chart reflects investors' high estimates of the company's future revenue. This estimate is fueled by expectations of new hits and growing in-game purchases, which will ensure stable cash flow.
Future (projected) P/S of the market segment - Leisure games
Take-Two Interactive Software is one of the world's leading video game developers and publishers, owning studios such as Rockstar Games (creators of Grand Theft Auto) and 2K. This chart compares the company's estimated future sales with other game publishers. It reflects market expectations for upcoming releases, particularly long-awaited sequels to its flagship franchises.
Future (projected) P/S of the market as a whole
Take-Two Interactive owns such gaming franchises as Grand Theft Auto and NBA 2K. The video game industry exhibits long-term growth, but the release of major hits generates revenue spikes. This overall expectations chart for Take-Two is important in the context of consumer entertainment spending, but the company's success depends more on the popularity of its games.
Sales of the company, segment and market as a whole
Company sales Take Two Interactive Software
This chart illustrates the revenue of Take-Two Interactive, the publisher of iconic video game series such as Grand Theft Auto (GTA) and Red Dead Redemption. Revenue comes from sales of the games themselves, as well as in-game purchases and add-ons. Sales dynamics reflect the release cycles of mega-hits and the growing importance of recurring revenue from online components that keep players engaged for years.
Sales of companies in the market segment - Leisure games
Take-Two Interactive is a leading video game developer and publisher, owning iconic franchises such as Grand Theft Auto (GTA) and Red Dead Redemption. This chart shows total revenue in the computer games sector. It reflects the growth of the global entertainment market and players' willingness to pay for high-quality content, which ensures Take-Two achieves record revenues after each major release.
Overall market sales
Take-Two Interactive is the developer and publisher of popular video games, including the Grand Theft Auto and NBA 2K series. The video game industry is less susceptible to economic cycles than other entertainment sectors. However, the overall growth in disposable income, which this chart indirectly reflects, allows consumers to spend more on games and in-game purchases, supporting the company's growth.
Future sales volume of the company, segment and market as a whole
Future (projected) sales of the company Take Two Interactive Software
Take-Two Interactive is a leading video game publisher, owning studios such as Rockstar Games (Grand Theft Auto series) and 2K (NBA 2K series). This revenue forecast chart reflects expectations for new hits. A sharp increase in revenue is typically associated with the launch of long-awaited, big-budget games capable of generating billions in revenue.
Future (projected) sales of companies in the market segment - Leisure games
Take-Two Interactive is a leading video game developer and publisher. The company owns Rockstar Games (creators of Grand Theft Auto) and 2K (creators of NBA 2K). This chart shows projected revenue for the entire gaming industry, reflecting overall trends in consumer entertainment spending and expectations for major game releases.
Future (projected) sales of the market as a whole
Take-Two Interactive is the publisher of iconic video game series such as Grand Theft Auto and NBA 2K. The video game industry relies on consumer discretionary spending. Projections of growth in overall sales and household income indicate that players will have more disposable income to purchase new games and in-game content, which is the foundation of Take-Two's business model.
Marginality of the company, segment and market as a whole
Company marginality Take Two Interactive Software
Take-Two Interactive is the publisher of iconic gaming franchises such as Grand Theft Auto and NBA 2K. This chart reflects the cyclical nature of its business, which hinges on the release of major hits. During the years of the release of flagship games, profitability soars, demonstrating the company's ability to monetize its intellectual property and loyal fan base.
Market segment marginality - Leisure games
Take-Two Interactive Software is a publisher and developer of popular video games, including franchises like Grand Theft Auto and NBA 2K. The company's success depends on the profitability of its blockbusters and in-game purchases. This chart shows the average profitability in the gaming industry, allowing you to assess the strength of Take-Two's intellectual property portfolio.
Market marginality as a whole
Take-Two Interactive Software is the publisher of iconic game series such as Grand Theft Auto and NBA 2K. While this overall economic performance impacts the company, the gaming industry has its own drivers. While games are a form of entertainment, strong franchises create their own, nearly inelastic demand. The company's success depends more on the quality and timing of new games.
Employees in the company, segment and market as a whole
Number of employees in the company Take Two Interactive Software
Take-Two Interactive is the publisher of some of the most successful video games in history, including Grand Theft Auto and Red Dead Redemption. Creating such vast and detailed worlds requires massive creative teams. This chart shows how the company invests in hundreds of developers, artists, and writers to create its masterpieces.
Share of the company's employees Take Two Interactive Software within the market segment - Leisure games
Take-Two Interactive is a leading publisher of video games, including hits like Grand Theft Auto. Creating blockbuster games requires extensive, multi-year work by hundreds, if not thousands, of developers. This metric reflects the company's focus on high-quality, large-scale projects, demonstrating the concentration of elite game development talent it employs.
Number of employees in the market segment - Leisure games
Take-Two Interactive is the publisher of iconic video game series such as Grand Theft Auto (GTA) and Red Dead Redemption. This chart illustrates how labor-intensive the development of modern AAA games has become, requiring hundreds of artists, programmers, and designers. The growth in staff reflects the increased budgets and development timelines required to create next-generation virtual worlds.
Number of employees in the market as a whole
Take-Two Interactive, creator of iconic games like Grand Theft Auto, relies on large creative development teams. The company's hiring cycles are closely tied to the release of major projects, reflecting the colossal scale of the interactive entertainment industry.
Market capitalization per employee (in thousands of dollars) of the company, segment, and market as a whole
Market capitalization per employee (in thousands of dollars) of the company Take Two Interactive Software (TTWO)
Take-Two Interactive is the publisher of iconic video games like Grand Theft Auto. Their value lies in their intellectual property and developer talent. This timeframe is extremely high for them. A small team can create a product that generates billions of dollars in revenue. The market values ββtheir creative potential and ability to create global hits.
Market capitalization per employee (in thousands of dollars) in the market segment - Leisure games
Take-Two Interactive is the video game developer behind mega-franchises like Grand Theft Auto (GTA) and NBA 2K. It's a hit-driven IP business. This metric, compared to the industry average, reflects the enormous value the market places on each employee (developer) in anticipation of the next blockbuster.
Market capitalization per employee (in thousands of dollars) for the overall market
Take-Two Interactive owns gaming franchises such as Grand Theft Auto and NBA 2K. This metric illustrates the economics of hits in the entertainment industry. A development team can spend years creating a game that subsequently generates billions of dollars. This translates into one of the highest market values ββper employee in the creative economy.
Profit per employee (in thousands of dollars) for the company, segment, and market as a whole
Profit per employee (in thousands of dollars) of the company Take Two Interactive Software (TTWO)
Take-Two Interactive Software is the publisher of iconic video games, including the Grand Theft Auto (GTA) and NBA 2K series. Their business is creating intellectual property. This chart shows the incredible profitability of their blockbusters. Their high profit per employee is a result of their development team creating products that sell tens of millions of copies.
Profit per employee (in thousands of dollars) in the market segment - Leisure games
Take-Two is a game publisher (GTA, NBA 2K). This chart shows the benchmark for "Games." The average profit per employee in this sector is astronomical. It's a "hits business." A single successful release (like GTA) generates billions in high-margin digital revenue (in-game purchases) for years, paying for the entire team.
Profit per employee (in thousands of dollars) for the market as a whole
Take-Two Interactive is the publisher of iconic video game series such as Grand Theft Auto and NBA 2K. The company's value is generated by the talent of thousands of developers, artists, and writers. This chart clearly demonstrates how the entertainment industry, where creativity is the primary asset, generates colossal profits per creator.
Sales to employees of the company, segment and market as a whole
Sales per company employee Take Two Interactive Software (TTWO)
Take-Two Interactive owns such gaming franchises as Grand Theft Auto and NBA 2K. This chart shows the economics of creating blockbuster games. The astronomical revenue per developer after the release of a hit reflects the company's ability to create products that sell tens of millions of copies worldwide.
Sales per employee in the market segment - Leisure games
Take-Two Interactive is a gaming studio that owns mega-franchises (Rockstar Games with GTA, 2K with NBA). Their business is the long-term development of AAA hits, requiring thousands of talented developers. This chart shows the industry average per employee income. It helps assess how productive these investments in R&D (game development) are.
Sales per employee for the market as a whole
Take-Two Interactive is the owner of the iconic game studios Rockstar (Grand Theft Auto) and 2K (NBA 2K). Their business is creating and selling mega-hits that take years and hundreds of millions to develop. This graph shows the revenue generated by their team of talented developers. The figure is very volatile: it spikes in the year of GTA's release and declines in the years between.
Short shares by company, segment and market as a whole
Shares shorted by company Take Two Interactive Software (TTWO)
Take-Two Interactive is the publisher of iconic video games, including the Grand Theft Auto (GTA) and NBA 2K series. This chart reflects bearish sentiment. Bears may fear delays in the release of the long-awaited GTA VI or believe that the gaming industry as a whole is slowing down after the pandemic boom as people spend less time at home.
Shares shorted by market segment - Leisure games
Take-Two Interactive is the video game developer and publisher behind mega-hits Grand Theft Auto (GTA) and NBA 2K. Their business depends on releasing blockbusters, a metric that reflects skepticism. Take-Two's shorts often rise between major releases. Investors are betting that the next hit (like GTA 6) will be delayed or that its sales will fall short of the inflated expectations that drive the company's valuation.
Shares shorted by the overall market
Take-Two Interactive is behind iconic gaming franchises like Grand Theft Auto. It's a business of hits and discretionary spending. This indicator of general market pessimism makes investors wonder: is buying a new game a safe bet for consumers? During times of fear, any uncertainty about release dates or demand for luxury goods is exacerbated.
RSI 14 indicator for a company, segment, and market as a whole
The company's RSI 14 indicator Take Two Interactive Software (TTWO)
Take-Two Interactive, a video game publisher (GTA, NBA 2K), relies on hit release cycles. This oscillator above 70 can reflect pre-release hype for a major game or strong financial results. Oversold territory (<30) is often associated with release delays, weak sales, or a general downturn in the gaming industry.
RSI 14 Market Segment - Leisure games
Take-Two (TTWO) is the publisher of some of the highest-grossing games in history (Grand Theft Auto, Red Dead Redemption). Their business is a hit-driven one: years of anticipation and explosive sales. This indicator shows the "temperature" of the entire gaming sector. It helps us understand: is TTWO overheated in anticipation of GTA 6, or is the entire sector overbought?
RSI 14 for the overall market
Take-Two Interactive is the creator of iconic gaming series like Grand Theft Auto and NBA 2K. The company's success depends on the release of blockbusters. But even the anticipation of a new hit can be overshadowed by overall market sentiment. This chart shows whether the overall market is in a state of euphoria or panic. It helps understand whether TTWO stock movements are driven by game anticipation or by investors' overall risk appetite.
Analyst consensus forecast for the company's share price, the segment, and the market as a whole
Analyst consensus stock price forecast TTWO (Take Two Interactive Software)
Take-Two Interactive is the creator of iconic gaming franchises, including Grand Theft Auto and NBA 2K. Their revenue is heavily dependent on the release cycles of their major hits. This chart reflects the collective consensus of analysts: it represents the average 12-month price target, which takes into account expected release dates and future sales of their flagship games.
The difference between the consensus estimate and the actual stock price TTWO (Take Two Interactive Software)
Take-Two (TTWO) is a publisher of iconic video games, owning Rockstar (creators of Grand Theft Auto) and 2K (NBA 2K) studios. Their business depends on mega-hits. This chart shows expectations for GTA VI. It measures the gap between the price and the consensus estimate, reflecting the enormous potential analysts are seeing in the upcoming release of the biggest game of the decade.
Analyst consensus forecast for stock prices by market segment - Leisure games
Take-Two is a video game publisher whose empire is built on the success of Grand Theft Auto (GTA) and sports simulations (NBA 2K). The company relies on rare but mega-hits. This chart shows analysts' overall expectations for the entire gaming sector. It reflects whether experts believe gaming spending will grow or whether they believe the market is stagnating in anticipation of hits.
Analysts' consensus forecast for the overall market share price
Take-Two Interactive, creators of the iconic Grand Theft Auto and NBA 2K series, profits from major releases and in-game purchases. Demand for entertainment can be robust, but success depends on hits. This chart shows the overall market sentiment. It sets the scene: are investors ready to believe in the success of the next blockbuster, or is overall market uncertainty making them hesitant about consumer spending?
AKIMA index of the company, segment and market as a whole
AKiMA Company Index Take Two Interactive Software
Take-Two Interactive is a gaming studio whose business model is built on mega-blockbusters from Rockstar Games (Grand Theft Auto, Red Dead Redemption) and 2K franchises (NBA). This chart is essentially an indicator of the anticipation cycle. It combines the stable revenue from GTA Online with the feverish market anticipation surrounding the announcements and releases of their next multi-billion dollar hits.
AKIMA Market Segment Index - Leisure games
Take-Two Interactive is a video game publisher that owns Rockstar Studios (creators of the mega-hit Grand Theft Auto) and 2K (NBA, Borderlands). This aggregate metric evaluates companies. The graph shows the average value for the segment. This benchmark: how does Take-Two's premium model (focus on rare but huge releases) differentiate it from the average game publisher?
The AKIM Index for the overall market
Take-Two Interactive is a video game publisher that owns Rockstar (creators of GTA) and 2K. The company's business is in the hit industry, dependent on blockbuster releases. This chart, showing the average market figure, is a backdrop. It helps assess how Take-Two, which is in its release cycle (anticipating GTA 6), compares to the overall macroeconomic environment that impacts entertainment spending.